Thanks for the reply. So, it looks like 173,173,173 is my mid gray point. I'm still a bit confused. Do I enter 173 in the Scale Center box in Marmoset? Or is it .173.
Thats an image of 1.8 right? I've noticed that the maps i've generated in 1.8 have been mostly been "waterworlds". Took a few goes to get a spawn on a big land mass.
Alright, based on the mail you sent me, I'm thinking you're interested in DS development. When working out the specs for a character for a DS game you'll need to consider the same factors as any other game - how big it'll be on screen, how many other objects are likely to be on screen etc. This is coevered in the "How many…
wow awesome work Snefer I got a question for you is it safe to say that your texture is size pixel by poly meaning that a 128 by 512 texture is attached to a 128 by 512 poly mesh?
agreed. Which is why you are maybe having to look at it an extreme angle to see the reflections. A flat normal map color is 128, 128, 255. Could you display your normal for us?
I sent Sony an email asking about the PS3 specs. They replied: Hi Sam, Thank you for writing us. The technical specifications for the PLAYSTATION(R)3 computer entertainment system have been released at a press conference in Los Angeles, California, in May of 2006. You can view the specifications of the PLAYSTATION(R)3…
Asterix in low poly (first post ever here because the number of tris is >500 ^____^) tris: 1128 tex: 256*256 + 128*128 @ThatDon and Bryan Cavett : in love of your street fighters busts!
THQ Lays Off 118 Employees Developers Come Together to Help Find Employment http://www.ripten.com/2012/03/30/thq-lays-off-118-employees-developers-come-together-to-help-find-employment/