Hello everyone! So ive been really interested in scripting and the sorts and i thought i should give it a try. Basically what i am trying to do:- Im making a Blueprint manager. What it would do is let you select images (Front,Top,Left,RIght,Back) and create planes with the same measurements as the image and place it in the…
Here is my texture map: I wanted to try and do handpainted textures for a game model (ended up being 1330 Tri's), I actually really enjoyed it to my suprise. I used Photoshop and Maya mainly, and a little bit of zbrush to fix seams. I was going for a WOW/DeathSpank look, I just really wanted to try something different and…
Hey there! My name is Kevin Liang and I have four-plus years of experience working alongside various companies in the concept art and illustration field. I've freelanced for numerous indie game projects in the past and have two shipped titles under my belt so far, the latest being a 3D top-down MOBA brawler game called…
The game certainly requires a suspension of disbelief then again it is a video game so that's to be expected. And stories in star wars aren't always meant to be taken seriously like Star Trek or the Expanse. I still do feel those gameplay decisions are odd and do wonder what led to them. Its not to do with the character,…
Thank you for the reply, even when I drop down to another mesh in the 3DO drop down selection and select another mesh it still doesn't change it still has everything as black. could it be that my 3DO inst updating or something? Also I don't have a a hi to low baked normal jut running with it as is, my normal's could use…
Hi all, I've been following a course on Digital Tutors on developing a high-res game character. http://www.digitaltutors.com/tutorial/1361-High-Resolution-Game-Character-Creation-Pipeline-in-ZBrush-and-Maya This seems like a pretty good tutorial but I would like to see some other workflows and get a more well-rounded…
To get an idea of the performance penalty, you might have a look at some benchmarks. Office 2007 benchmarks seem to run a lot slower under Vista: http://www.xpnet.com/iworldtest/ I expect polycounters would be more interested in 3D performance... Tom's Hardware has some benchmarks for Max and Maya:…
Second getting an SSD, I would say a 240/256GB SSD for OS/apps and working art files, along with a 1TB or larger HDD to archive files onto when you're done with them. SSD makes a big difference in overall quickness. 120GB at the very least, trust me even if you blow your budget you really want an SSD. The 3770k supports…