Something that I sculpted for baking normal maps. I´m still learning to use ZBrush but I love it already. 10 000 000 polys started to make my pc run slow so I need much more horsepower!
Hello again, I did the Native Doom number 005 article, I show two more new characters that were created: http://www.indiedb.com/games/native-doom/news/native-doom-dev-update-005-new-characters thanks
A better question would be to ask how many do you need? 90 000 polygons used to create a single piece of vegetation seems a lot less reasonable than to use those 90 000 polygons to create say a key character in your game. I think it all comes down to whats reasonable or not.
Looks fine but design wise I think you could do better, have you taken a look at old depictions demons. Instead of the archetypal monster with sharp teeth they look quite terrifying: http://media.galaxant.com/000/123/686/desktop-1425912124.jpg http://media.galaxant.com/000/123/692/desktop-1425912133.jpg
I have the same situation. My config AMD PhenomII X4 955 3,2Ghz 8Gb RAM and Maya lagged on 200-500k polygons. And selecting different object very slow. But on Softimage I work with 15 000 000 polygons and softimage not lags. I think this problem in Radeon's videocard. Sorry for my english.
yea theyre copying early replies, i noticed it. at least the dvid bot. including in a topic of mine. and i was getting loads of 502 too yesterday... "glad" to know i was not the only one, had a way long wall of text i was gonna post, and couldnt cos when i hit the post reply button got the 502 error...
AutoDesk + monopoly = same product different # Atleast thats how it is with AutoCAD, lets take 2002 then jump to 2005 use it for a year and jump back to 2002 and you can only notice maybe 2 or 3 small features that you would like to have from 2005. Not to mention they actually sometimes REMOVE very useful features for no…
Man, looking at the concept, I'd say that if I was you, I woulnd't try to realistic approach. Instead, I'd prefer to folow some stylized refs, like this: http://blogdebrinquedo.com.br/tag/bishoujo+marvel/ or this http://images.gamekult.com/blog/imgdb/000/000/086/867_2.jpg
Thanks lotet! Thank you Shanthosa, I respect you in return!:) I'm done with the low res and I generated the normal and AO. With the hair/eyes/teeth I'm just above 13 000 tris. With the previous sword and shield I should be at 14 000 tris.
Great shader guys! Sorry noob question,,,any way to build the custom Exp out of nods ? my guess is no. also For the Black, 5e-005, how do you get the minus ? I can only seem to get the 5e+005 (with plus) and its white, (by typing in 500000.000000)