Whenever I explain to people that verts aren't a key point of optimization anymore I always reference what Kevin Johnstone said about Gears of War. He spent a whole lot of time optimizing millions of cumulative verts out of Gears of War and he only got a smidgen of a milisecond back in render time. Conversely, optimize one…
lets see if i get this without editing ... working backwards ... GTA chinatown wars GTA vice city stories Warriors psp GTA liberty city stories Midnight club 3 psp (where's my credit then eh?) bionicle gba max payne gba drome racers gba high heat baseball 2001/02/03 pop idol / american idol gba (stuffed on the credit…
Hello! This week I've progressed farther with the tree's. Over the past two weeks, I've learned quite a bit regarding tree modeling and texturing. Unfortunately, I've been having to fix many errors, such as sizing and in addition to that, texturing. Here's my progress. Tree #1 w/ Leaves (Ignore bark texture) Tree #1 Mesh…
I love zombie games still, I never really burned out on WW2 games either even though their popularity attracted a lot of games that where not worth playing. Uncharted and Last of Us are pretty much the only reasons I own a PS3 and I rarely lump them in with all other games because they are done so well. I guess my beef…
I loved it. I'd say this was my favourite Bond film since The Spy Who Loved Me (Which I have a soft spot for), and the first one that's actually a reasonable film in its own right since Goldeneye (which I also have a soft spot for). It had issues, as y'all noted; the product placement was pretty iffy, the opening theme was…
@Aveon I just want to point out some small things regarding your work so far :) ... hope it will be helpful. First of all the positioning and inclination of her neck. It's forming almost a perfect straight line with her back and that is creating a detriment for your model, resulting in the sensation that the chest area is…
Simtone It's cirtainly a good start! Now, without seeing your reference theres not much I can say so I will assume the proportions of a "generic" head. The main issues I believe are located in the side view, specifically the ears and lips. From a side profile on average the upper lip is dominant, meaning it extrudes…
This is going to be an amazing entry, cant wait to see it finished. In the meantime i will do my best to give you an honest personal comment & critique. At the moment i like the colors you have chosen but i think that there are far too many cool colors in the scene. You are lacking a warm contrast. I think the throne room…
How to toggle the menu bar on and off via maxscript. In max 2010 there is a "hide menu bar" option under the quick access toolbar, but it is not exposed anywhere else. I've searched the whole customize user interface , but couldn't find it. The thing is that I'm using this code(don't remember where I've found it, probably…
@gnoop I can confirm raytracing works fine in Marmoset 4.06 with UV splits on all hard edges in the normal map, I just tried it to make sure and it's seamless without the Arnold bug. I also tested all soft edges and that works fine too, so you can pretty much set the normals however you like in Marmoset and it comes out…