Exactly the same, well I'm not yet at the trying to break in stage, but the fact that I'm not going to get in for a long time is always at the front of my mind. Plus throw in some fear about what danshewan mentioned about the "best for us" kinda thing, which we've already had that sort of conversation about. I've accepted…
jap your right with this .. but i´v changed that on the lowpoly.. .. ha and about the design.. the upper body is "new" compared to the lower body.. bc i had to redesign it for the highpoly (this model is original based on a old lowpoly i worked from time to time) and i was realy tooo lacy to work more on the legs.. but…
I dig what you have going on here. I saw you workin on this guy in the SWAYWO thread. I'm glad you beef'd up those ankles. The only thing I keep wondering as I look at this is, what are those square leather packs holding? They seem out of place with the rest of the character, for me. Great work altogether :] If your site…
It reads like a middle school book report. It's full of grammatical errors. It's a giant complaint list, with no positive side. And just to join in. Get off your ass and support your family instead of fucking around writing articles that no one gives 2 shits about. It's seriously funny to see how people with industry…
Started with old NES and GameBoy, followed quickly by PC. Gmaes are a truly unique melding of many forms of art, one which the people who view it aren't just looking at it or listening to it, but running around in it, experiencing it and making experiences of their own. That and it is an art form that has an infinite…
Hey everyone, the other day I had a really interesting and informative conversation with someone on the UE4 Devs facebook page about landscapes and I learned alot of things that I was pretty fuzzy about before that point, so I thought I'd share the conversation with you all to help spread some of this seemingly rare…
Setup: You have Mesh 1 that is your old mesh, with your old diffuse texture and your old UVs. You also have Mesh 2, which is your new mesh with your new UVs and no texture yet. Process: Make sure your meshes are sitting in the same place (overlapping). Select Mesh 2. Press '0' to bring up RTT dialog. Click the Pick button…
The table looks like it will fall over because of how big the top is compared to the radius of the bottom. That's a very minor pick probably, but that's what it reads to me. The texture looks ok, could use some more love with slight highlights and variation in color with the diffuse map and a more defined specular map. How…
The lighting isn't the lighting I'll be going with. I lost my old LUA file with the set up I had so this is an old one I was testing. Anyway, here are the rocks in-game: And here's the old ones for comparison:
WACOM DECREASED MY PRODUCTIVITY! especially the bamboo, the only thing im able to do now is things like this: [new] [/new] [old] [/old] and really old work from... i dont know