This is going to be rather heavy and probably even whiney, so I don't mind if anyone skips over reading this. I suffer from rather extreme Anxiety issues and what can only be described as an allergic reaction to caffiene. Currently going to the doctor to try and get a diagnosis on General Anxiety Disorder and treat this. I…
Vailias got me thinking. The other day I put this together in UDK: goo.gl/jNsua While monkeying around with it I lamented that iterating on the rainbow texture ate a fair bit of my time. Meanwhile a friend had showed me this thread and I put two and two together and went from this: This this (I append the RGB output of the…
Sorry to necropost. this thread is linked in the polycount wiki for detail maps, and I might be able to give some help in case anyone else stumbles across this thread. http://wiki.polycount.net/Detail_Map The way I do it is to basically the method of combining normal maps in photoshop (halve the blue channel on one, set to…
[ QUOTE ] You just gotta laugh to keep from crying when it comes to silly features like the one that forces you to stay in place when you are shot. That's not still in it right??? [/ QUOTE ] I wouldn't know since they always play the pre-Steam version (mostly because none of them actually bought HL or CS and the non-Steam…
are you talking about pure modelling? do companies in your area hire people to do just that? over here, you're either the über-hipoly specialist who generates geometry for normal-casting like no-one else - or you're delivering complete, textured and shaded assets. in general they are looking for people who can work on…
I dunno, for me AE is a nightmare as it seems like there is NO WAY one can figure it out by oneself - it relies so heavily on keyboard shortcuts with no equivalent in menus or anywhere else in the app. I like programs where, if you understand the core principles,you can find your way just fine. Photoshop and Max are like…
Thanks AlexJ, forgot that echo all wasnt on by default so wasnt getting the command i needed. And of course there's a thread exactly for this already once i captured it =) https://polycount.com/discussion/89586/maya-preserve-uv-toggle-script-debug-help <-incase anyone else needs it setTRSPreserveUVs(!`optionVar -q…
I agree with this is Victoria above. scene is too noisy, and has an undefined focal point. - there are no shapes helping to draw your eye to the focal point - no contrast in lighting or contrast in colour/etc that help push you to the focal point - there is foliage everywhere and no variation or breakup. In an image like…
And now you totally lost me ! First of all if no contract was ever involved, then the designs belong to the person who created them, obviously. But if things were being done properly there was a contract signed between the designer and the client clearly stipulating what kind of rights were being granted to the client for…
I'm not aware if this was mentioned before.. after ever smiley/emojii.. there is a <newline>.. so when i put three in a row :astonished: :anguished: :angry: ..it looks perfect in the preview but.. (properly it will be in one row now :wink: ) Edit: no.. exactly as i expected.. Edit2: and in the "toggle html view" editor ?…