Hello I recently joined and would love some feedback on my portfolio. I’ve been working professionally for about 10 years, mainly in industrial/product visualization, but I’m looking to grow and potentially pivot into stronger creative roles. Lately I’ve felt like I may have hit a plateau. I’m trying to honestly assess…
@Frell All your comments and attitude toward EA make your intention for creating the thread pretty obvious. I for one have worked at EA and loved every minute of it. They're an awesome company to work at, and most games that I buy from them are fuckin great. Ya there's some stuff to gripe about, but it doesn't change the…
I think the real trick is showing creative modularity without giving away the fact that you are using so little to create the final scene. The less repeating the viewer picks up on the better. For instance this is a great example that blew me away with how little was used to create this entire scene, and it looks great…
Hey MrRstar, I would try out a few mesh designs and see what you like. The span layout on my Hippydrome site are a great starting point for people wanting to see a mesh in motion. My meshes are really simple, that work great for the type of characters that I created while working at Pixar. Copy, copy, copy.. It's like…
They were hits because they were good songs that they made into great songs. Originality is an illusion. All art is derivative. We build on what came before. That is how all art propagates. If you lost respect for LZ taking some good songs and turning them into songs you love, then you are missing the value of what they…
Max is really bad at packing non-square pieces. It aligns them by an invisible bounding box drawn around the piece not really taking into account nooks and carnies. And as EQ pointed out it won't know what is painter or mip map friendly. For a few projects I found that creating an artist friendly set of UV's was great, and…
The globe: I wanted to test out an idea I had and the globe was the perfect candidate for it because it was a fairly symmetrical piece, not just in one direction but in several. It was also a simple object to create high poly geometry for if it didn't work out all I had to do was re-unwrap and bake it again. Splines…
acapulco or neox, Really fantastic execution on the game and game art, all around. Just incredibly impressive. I'd love to know a bit more about the technical aspect of your asset sheets. Did all of you have a spec when creating sheets or did every artist create their own unique layout? For instance, did someone create…
I like these podcasts a lot so far! I was only hoping that in future, maybe the volume could be turned a bit higher? I have to set my speakers to max and it's a bit hard to hear anything ( i don't seem to be having same problem with podcasts in general, like on other sites though). I do agree with warhank, it would be…
Is there a nice workflow to take some of the shapes I created in NDO to reuse in DDO? At the moment, paths, for example, get destroyed when I convert a path to a layer. I'd want to take that path I just created and reuse that work to help me create a shape in my color id map to give that area a different color. This would…