your stuff is pretty good, Sci fi Variation seems a bit flat, moonlit is cool but i don't really see any good detail in the assets because of all the snow in it, and padora cage is ok but the chains on the bridge look like their floating and the bar the statues are holding doesn't look very secure for that much pull on it.…
Whoa, this is really nice, I especially like the face :] Although you say you are not as comfortable sculpting female anatomy, I really can't tell x] Couple things: the bridge of the nose seems a bit too fragile/thin. Also, you say you tend to get lost in details, but I wonder if adding a few larger folds/wrinkles in her…
Oh man, I dipped my toe into shaders sometime... a year, a year and a half ago? I've sworn off actually trying to make stuff work in Unity or Unreal. Both of those were colossal time investments and virtually no payout. The biggest success I had with them was learning my own limitations. Maybe someday I try my hand at it…
maybe removing a "level", either up above or down below, will help with the chaotic-ness of the scene a bit. try focusing our attention on something in the middle "level", like the hallway from the angle of the bridge or something. i feel the reason its not as readable now is because your trying to make us focus on the…
Generally you'd want to avoid fans like that if possible. They can cause lighting issues and they aren't the most efficient capping method for cylinder shapes in terms of both rendering and polycount. You could delete that fan then bridge the side with the forks over to the opposite side and get a bit of a cleaner mesh.…
well I'd like to get better at modeling environments and assets- so I am modeling a vehicle. I also modeled an environment based off the 6th street bridge in los angeles...It just take so long for me to get them to a point where I actually like how they look. In general i think is what''s holding me back is I focus too…
Hi Outline, These are looking cool and I'm liking the story elements! If you want some feedback in terms of critiques for the designs then I think some value definition, lighting and edge control will go a long way for these pieces. If you check out any of James Paick's tutorials online (free or paid ones) I think it'll be…
Figure A is a false economy. Game engines don't store faces they store vertices. So you could bridge across the vertices without affecting how big your model is in memory. Also a long face like in figure A will light badly (when using vertex lighting) due to the lack of vertex splits to define shadows. I suggest you try…
Thanks for the feedback guys! Here's some more progress. Still have to do things like the roofs and bridge, then I'll be getting into actually destroying these buildings :) urgaffel Added those normal maps! Cay I added a small bevel to the buildings but I'll probably have to do more to break up the edges. Let me know if…
Yeah, Martin also has some weird baggage about eunuchs too. His imagination is a bizarre tapestry of weirdness for sure. :) This debate over the double standards of violence being ok but nudity not is as old as modern society and we've never come to a tangible conclusion so let's just keep this about the show. :) I'm a…