>The points system it self is confusing May I ask what's confusing about it? From our perspective, it makes quite a bit of sense: 1x1 surfaces = 1 point 2x2 surfaces = 2 points 4x4 surfaces (coming soon) = 4 points 3D assets: varying points, generally 4 to 6 points Generally speaking, each surface is roughly $1 to $2 in…
Hello everyone! We would like to thank you all for checking out our package, the response has been really great. In celebration of our first month at the Unreal Asset store we are giving away 4 Premium LUTs. Check out the Amplify LUT Pack Marketplace Page for additional info and screenshots. Amplify LUT Pack - 4 FREE…
For anyone curious, I managed to find the solution. You need the plugin from Welbot's link. Be sure to check the readme for installation instructions. This is the layout you need, 4/3 where it's 4 units tall and 3 wide. Your width has to be a power of two. Save as DXT5 with none for alpha channel and tick "cube map" at the…
Nice! I was looking for something like this a few months ago. Ultimately what I ended up doing was a hotkey to toggle between the first three subdivisions of the grid, so here's that in case someone wants it: { if ( `grid -q -d` == 1 ) { grid -d 2;} else if ( `grid -q -d` == 2 ) { grid -d 4;} else if ( `grid -q -d` == 4 )…
Grilled Sandwich: 1/4 cup ground beef or roast chicken 2 slices cheese (i use 2-year old cheddar or extra sharp tiliamook chedder) 1/4 cup chopped onions 1 tsp garlic (Paste or chopped. I prefer the paste) 2-3 slices of tomatoes 2-3 stems of coriander/cilantro 1/2 unseeded jalape
[ QUOTE ] Wow, congratulations! Hell of a way to find out. 4 months! Crazy. We're getting quite a collection of polybabys. I should make a post asking who's had children since becoming polycounters [/ QUOTE ] I've had 3 since becoming one. Which makes 4 total. I hope I never hear the words, "I'm pregnant" again! Congrats,…
Maybe another view and a grey mat would be better for the crits. Pay attention to the tiling on the floor ( the 4 littles dots on the side of the walking part) and on the down side of the wall ( the 4 similars details which are following themselves is not really nice). I'd also put less "dots" on the metal plates of the…
You could put greyscale decals in RBG and Alpha channels to have 4 of them. Then is just a matter of making switches in the Material. But i guess you can't get away without creating Material Instances, or creating them inside the Blueprint of your Actor. As for a texture sheet with more than 4 decals...that could be tricky…
I have been making games for about 4 years now. I can say that I regret neglecting the rest of my life for my job. I have allowed my career to overshadow my health, my friendships, and my relationships. I've smartened up now...but I did ruin portions of my life for the last 4 years because of it. It's just a job. -R
Hello, I am a a character modeler with experience with mobile and pc development. I have created assets for a variety of game engines including the CryEngine 3, UDK, Unity 3/4, and Torque. I have been creating game characters for 4 years. Here is a sample of my portfolio. My full portfolio can be found at…