Extremly laconic exposition of the following text, which I figured Might be usefull to have in one place: If you're interested in more details, I suggest you just take it from the top. And ready yourself to spend sometime reading. top Hey. I felt like doing this paper, because. Because becoming a video game artist isn’t…
Here follows a list of UK Developers, mostly console and mobile games but theres a few interactive tv and slot machine companies as well. I've left out audio companies and places that produce tools etc as Im trying to list places for Polycounters to get work. So I'd like your help in filling in the gaps. If you know of any…
For everyone attempting to do the simplified form face, hopefully this Zbrush Central thread will help. Basically an art dump from the Disney Animation team for "Wreck-It Ralph" http://www.zbrushcentral.com/showthread.php?178524-Wreck-it-ralph!!!
Some inspiration: http://www.instructables.com/pages/search/search.jsp?cx=partner-pub-1783560022203827%3Anpr2q7v5m6t&cof=FORID%3A11&ie=ISO-8859-1&q=diy+photoframe
Re-using 3-4 props does not make your scene modular. This is modular http://1.bp.blogspot.com/-t2OvBekp7JQ/T4rhBBQC30I/AAAAAAAAAjI/0_pranG3Gsw/s1600/GOW3_mesh06_KevinJohnstone.jpg You really need some reference and stick to it. Your scene composition, lighting, and under developed skills are all over the place. Find an…
Well I took ryebot's advice and basically resculpted the model and made entirely new UV's. Pretty happy with the end product aside from needing to add in the membrane wings, but this is for practice anyway and I want to work on some other stuff. Link to final: https://vimeo.com/178963359
The Borderlands 2 book if you haven't got it is fantastic, I have quite a few of them, a lot of the ones from ballistic publishing are good, the uncharted 2 and god of war one's being standouts. I have to second what has been said about the halo 4 book, although I do find it quite annoying when a majority of a book…
Remember this guy? Man, I have not been good at updating at all... But in my defense most of the work since then went into changing proportions, fixing some uneven and bugged topology and general research, troubleshooting and tutorials. Most of the detailing was done over one week or so, and I was way too busy to take the…
I just do a UV Snapshot and apply it as a texture. If you don't have any UV's just do an automatic mapping operation, you just need to avoid severe stretching and overlapping. Easiest thing in the world. I did it on this guy: http://www.vimeo.com/17869214