I wonder should POM typically work on multi-layered materials? Like ground surface with 2-3 layers . We have an issue with it working only on first layer. Is it a common thing or it's working on any number of layers in modern games? Also what people do to overcome certain floaty feeling of it especially when seen at sharp…
Well, I've suspected something like that - they're a bit confusing from the beginning, and i probably need to make some more informal introduction into these tools. Let me then introduce myself first: my name is Alexander "Joss" Khalyavin, i'm Maya tech artist/developer with ~16 years of Maya experience. Autodesk Maya…
OMG. This is not only an awesome script, it made me realize just how I'd been doing everything wrong for, um, well... more than 10 years. I won't go into detail but I no longer have to worry about vertex numbers changing on the models I export into the weird ancient tool I have to use for getting models into the game.…