Guys, i have a quick question. I am trying to match my high poly beuty renders to something like this. http://www.peperaart.com/ or http://www.ilyanedyal.com/index.html Are there any tutorials you guys recomend? It looks like the basic shader is just a phone with a high specular. A 4 ligth set up, and maybe GI. On…
You would most definitely bake this stuff into a normal map. You could model out some of the more exaggerated bricks if you want. An env artist might be able to chime in with a better answer but for something like this, I would think it better to create a tiling texture for large surfaces and have randomness built into the…
Yeah. The article I linked had it pretty accurate imho. We devs won't talk, bad-mouthing is really not a good idea, when you want to find a new gig in this small world. But it means a lot of bad mgmt practices don't get air time. We can't or won't talk. Not saying that's the case here, just a general problem, e.g.…
Our second collab with Alliance, so the team was Me, Wei and The Horse Strangler on this. We wanted to make an Iconic set so we used the Million Dollar Dream Coil scene from TI3, the scene that is textured onto the orb is subtle so that a person who doesn't know about this will feel its just another env map. Hope u guys…
If the parts needing to have mirrored weights can be attached to each other so that they share the same Skin Modifier, but are still separate elements, then you can use Mirror Mode (under the Mirror Parameters rollout) to do what you want. On unattached objects you can sort of do this by saving the envelopes (.env) from…
I tried the demo yesterday, and a watched a bunch of other people from the studio play throough it and everytime it was dope. the audio is great, voice acting aside. and the visuals, my gawd. the subtle env reflections in the metals looks like candy to my eyes. I like how the controls seem to have momentum and weight…
First time doing one of these. Loved the first environment and had to take a crack at it. Wanted to spend time getting a good blockout done so the proportions where all accurate. Trying to establish a good base so i dont get overwhelmed by the end
Thanks for actual suggestions, rather than "scrap everything get a ref". Using the fact that this is a different world is kind of an excuse, but I want many of the things in this game to seem new. This isn't going to be a game with dragons, elves, dwarves, and standard fantasy fare as we know it. Ever since Tolkien wrote…
Yes you are doing it, i was just concerned since the dragon(zilla) robotic previous work i was trying to help with also though i was late to try to help. If i remember correctly, (saw it late stage) had the size ratio issue to parts as well, that came out well at the end i just wanted to add that reminder to this to cause…
Fantastic end result, and some very nice asset this environment has came a long way! You should be proud. I had one issue left to address with it and you cleared it up before I came across the thread again! Nice job!