The idea that ai is doing the same as a person is a stretch. That is because it is using digital copies of existing art. That is like arguing that it is ok for me to take and sell photos of your work, because I combined it with photos of other peoples work to sell. You cannot compress 240 terabyte into 8 gb vram, not even…
@kanga I will try to hack in some kind of automatic rescale, but I have zero html/css experience so this might be exceptionally tricky. I think the images average 800kb, I'll see how the quality looks with higher compression. I'm not going to lie I was primarily focusing on high res + high quality for when I show my work…
Short answer: In the end, you'll need both. Long answer: I don't think you should learn one first and then the other, but learn enough of each to do what you set out to do. With that said I think it's important to start small and tackle something that you have a really good shot at completing, because success snowballs.…
It snowed, work closed down for the day so in between building snow forts with my daughter and working remotely from home I worked on this scene a bit. I mostly created the export script I talked about earlier. What it does: Records the objects current position. Moves it to 0 0 0. Triangulates the model by adding a turn to…
I'm looking forward to 64bit.. not necessarily so I can just go crazy and make massive models.. but just so I don't have to WORRY about it if I happen to. I like the Keyshot integration.. I've yet to see SSS or realistic skin rendered in it though. Things I'd like to see: As mentioned by a few here already.. Subtool…
BBFirefly Thanks for the heads up. Your right, I should do another outside scene, thinking an urban abandoned building. Gathered some reference material here. ClusterOne I agree the lighting does look very flat; I mainly made this scene as a portfolio piece that could aid me in applying for various similar roles like…
Torch Maybe it has all to do with me being more used to topogun but here's some little difference between the two that bugged me. First for some reason, For exemple this morning, as a test I tried importing a mesh into 3d coat and then into topogun. In 3d coat a perfectly fine mesh took fews minutes to be imported (it is a…
The normal map is looking a lot better now. The end result still looks good (I thought it looked good before but it's better now). I think your specular map is still the weakest texture here - as was pointed out initially, there's a lot of parts which don't make any sense and read like you've just tweaked the levels /…
I hope you don't mind but here are some code snippets for tools I use frequently and collected or wrote over the years. * single click turbo smooth swap (on \ off)function switch_turbosmooth obj=( for o in obj do if superclassof o == geometryClass do ( for mod in o.modifiers where classof mod == turbosmooth do( if…
Having used both interchangeably for several years on Maya and max with both cintiq and intuos.... I used exactly the same set of shortcuts with the pen as I did when I used the mouse because I still had one hand free and a keyboard to poke Obviously I mapped middle mouse click to one of the pen buttons so I could actually…