I mean i wish to learn how to model in quads. I know it might be a bit nit picking and there is clearly no shading issue so just leave it.. But i wish to learn the quad way that when i do need to know how to use quads in a similar situation, i know how to tackle it.
Baking and texturing progress: Main Normal and Ao maps, fixed in Photoshop Size of main props (Upper and lower body) 4096x4096 Secondary props (legs, engines) 2048x2048 Other smaller props (Cables, nuts, pistons ecc) 1024x1024 Some renders of the textured pieces Legs Upper Body Lower Body
Those shortcuts work outside of freeform mode also, with just the scale tool selected. There was one release of 3dsmax (I think it was 2012) when they switched the default behavior of the scale tool to non-uniform scale and everyone went nuts and they patched it a few days later putting it back to the way Pac posted.
Can't wait to see what people come up with, the few weeks where people go nuts and create like crazy are my favorite time of any contest, past that I almost don't care what happens. I just like seeing everyone digging in and coming up with cool stuff.
Yeah, what Andy said -> It's also worth mentioning that when using a tangent space normal map, enabling the "object space normals" tickbox on the material palette should never be done and will not resolve any lighting errors in your viewport. **This is more of a shoutout to anyone browsing this forum as it appears to be an…
Kind of looks like something I would expect to see in bioshock, ornmented decorated metal, wasn't expected this. I'd say it looks a tad noisy and some of the panels I kinda think 'wtf are those for?' Some of those tiny details like nuts and bolts seem unnessacery. :thumbup: good work
Hey, Man I tried every .net runtime I could. No fix to this point. Even reverted bax to Max 2012 to no avail. I gotta be missing something. Man I wish I knew how to script.Anyhow thank you for your time . I know your busy. Thanks Avi:poly121:
You could help these guys. http://www.indiedb.com/games/the-legend-of-helga-zelda-oft-remake but just so you know, all of these get a cease & desist once released or close to it. In fact, you can find examples on that same site. You'd be best to make an original concept based similar gameplay.
After some talking with my brother, I kept working on the normal and specular maps. They didn't really show anything in the last post. I removed some cracks/scratches, added some nuts and screws. This is how it looks like now. Only normal and specular/gloss maps: All together with bloom:
Thanks so much for the kind words guys, yes I won`t make but I get to go back at it, sculpt it to the level I want it, then re-uv it so I get 4 maps and go absolutely nuts in painter :D This is gonna be my next portfolio piece hehe :D