First of all I want to wish everyone a Happy New Year 2025! I’m excited to share a big dream we’re working on: 3DMarketSquare.com — a new 3D marketplace to empower creators and buyers with high-quality models, tutorials, and exclusive features like 3D MarketSquare Coins and loyalty rewards. We’ve launched a crowdfunding…
I think what is usually meant by that is polycount doesn't matter for rendering. Here it's not the polycount itself that I think will be a problem, but object's design. You can see everything through everything, can't just bake it to a box (like a fridge or old TV set for example). Most parts would need to be a separate…
We've added a new course covering Dynamic Destruction in UDK! Justin Harrison explores methods for creating real-time, destructible assets for game environments in the UDK, as he showcases the method for destroying a bridge using baked animations generated in Maya and physics simulations! We also cover how to setting up…
Nah more like, let them know who to buy out or what software package to acquire and kill. In all seriousness though, it will take a lot for Maya to even get its toolset up to par with Modo's (heck even Blender's) and show that its worth going back to. Autodesk has burned too many bridges and it makes it harder for an…
its realy simple if you have zbrush: add wings or other stuff to youre model -> go to zbrush -> subdivide without smoothing enough to feel comfortable with painting qualitie -> project texture as polypaint - add polypaint -> back to 3d soft you are using -> fix/edit uv's -> back to zbrush -> project polypaint to new edited…
@renderhjs Good old UVL, eh? All that power wrapped up in a C64 UI. :) I used UVL myself for years with a Max bridge script. Gradually Max's UV tools got to the point when I didn't need it any more. That hotkey workflow was something else though. Interestingly, Unfold3D has been re-released as V10 after a beta and it…
Did a major changes tonight. @AtticusMars: Finally understood, what lighting information on my diffuse map meant. I think I fixed it and made less contrast diffuse for wall and floor. @Endfinity Jon: I learned so so much, I did try to fix acc. to all the mentioned point.. The new update does look better (I think :D ) I…
This is looking really good my only crit would be the two doors yours seem to be the same door which for your boat is kinda confusing In the concept it looks like the door on the right is 2/3 to half the height of the door on the right which to me says its a access door to an engine room or vital system that you don't…
The tech was amazing. The space station was Evidently inspired by halo, which made it more awesome. The politics were abit much. Blanket villainization of rich people was in bad taste. All in all the movie was well done. Matt Damon was a great choice for the role. White guy living in that hell sorta bridging the 2 worlds…
Thank you guys! That's really helpful responses. I am gonna sum it up for me and also for people who happen to see this post in the future. 1. Make the area thicker. 2. Use sculptris pro mode and inflate. 3. Zremesh, and manually deleting the faces around it, and bridge them back together (but it's faster to thicken it out…