ahhh good ol situationalism...art pranks.. man i didnt think this stuff would be making a comeback... when Abbie Hoffman threw money onto the new york stock exchange in 1968, the absurdity of the spectacle was apparent to all.. and judicious use of the surreal.. as with graham chapman's tactical deployment of nuns to…
Hi Rorshach, My name's Erik Turner. I have just put up a personal webpage displaying samples of my work. You can check it out here: web page. I have no experience in the game industry and am trying to break in. I read your earlier post about character modelling being a tough door to open but I think I have the drive,…
Thanks Lee. Glad to finally be part of a team. Can't wait to frag the hell out of some ducks again. Though trial and error, I did learn to only set GI to one light. The first image was too bright. Just needed a break to refresh my eyes before I could notice how much so. mop and tin: Didn't realize how simple it would be to…
Hmmmmm I really can't believe what Mirwais says here. Is that really from him? He actually produced Madonna's 'Music' and wrote 'Naive song' recently. So these words somehow don't really fit :/ Besides that... I obviously grabbed the new DP album right when it was released and I'm a bit disappointed... A few tracks truly…
I don't think there's a way to query current dr tools. We could store a global int and use that to switch tools. The first time you run it, it will always start at 0 tho instead of toggling based on current mode. global int $dr_count;switch($dr_count) {case 0: print "Mode: EdgeLoop"; dR_selConstraintEdgeLoop; break;case 1:…
It seems irrelevant because it's not entirely necessary to achieve photorealistic results. As long as the direct to indirect lighting ratio is similar between the two methods, it doesn't matter what the intensities are. Physical light units really only help with consistency and speed. UE4 doesn't default to using those…
Hi All! I'm excited to share this finished project of my take on the glinstone kris dagger from Elden Ring. I'm really happy that I could bring to life one of my favorite daggers in the game. It was a great learning experience and an opportunity to create an intricate and interesting prop. I had a chance to learn new…
I would disagree. The flashy and entertaining combat didn't ruin the movies at all, the terrible dialogue / delivery did. The sweet combat scenes are what helped save those movies. If you take time away from the good parts of the movie (the action) to give characters more time to 'do something meaningful', there's no…
I don't care what others say. Someday, a small indie studio will start using Blender as it's main pipeline tool. If that studio gets big enough, others will follow. It's that simple. Personally, I believe everyone out there is conscious of its power. They're just too comfortable with their own tools. Seeing how further it…
Hmm I wrote out a reply but forgot to sign in and lost everything -_-. Anyways a more condensed version. 1. Textures on the robot need work. There's no wear or anything. If he's going to break into a sewer, he's got some scratches or maybe some dripping dirt or something. He's perfectly clean right now. I also think the…