Do you mean in general or like for alphas? Im using Lucy Lui as my reference for this face so I have a lot of images of her. But the main image for pores for her is a B&W high contrast image of her face. In fact if you do a Google image search for images of high contrast, B&W portrait, photos you can find some great…
Check out the second video on this article. An FBI agent says its not the games, its the person. http://kotaku.com/after-mass-shooting-fox-news-host-wonders-if-gamers-sh-1335462866@stephentotilo Also, This is local for me. Good thing the game was still in the wrapper. If they had played it first, they would have left the…
I'm not sure, it's not a church, but it could be Shepeiro's bathhouse? http://boards.polycount.net/showthread.php?t=55667&page=8 Seems to fit the description. And it kicks ass. http://www.vimeo.com/2688739
Man this brings me back. Good work so far. Your castle geo is the best. Good over all shapes and accurate theme. A few things though. The surrounding rock/mountain shapes, not so great. The geo is flat and it's not the right Helms Deep style. If your willing to spend that amount of geo on that many boulders in the scene, i…
Aahaha, that's an instant hit. I'm guessing these guys did the work. (not guessing it says that they did on their Wikipedia page, ahaha) http://en.wikipedia.org/wiki/Industrial_Light_%26_Magic
1. Build your own desktop. 2. Mid range GPUs are fine, newer is better because they are more likely to be supported by newer APIs like DX12. The GPU basically handles real-time visuals (like a game engine or view port). GPUs can also do some parallel processing for things like baking AO and Normal Maps, but GPU compute is…
I have also never heard that term before but if Biomag is right and you're asking about welding geometry vs separate elements, there was a thread recently where the pros and cons of each method were discussed: http://polycount.com/discussion/comment/2627351 The short answer is that the method you will want to use is highly…
Yes I have some of step by step in 2 post but is not super details more like overview If its too vague I can give you some specifics in the middle http://polycount.com/discussion/comment/2609621#Comment_2609621 last image http://polycount.com/discussion/200681/learn-to-see-basic-drawing-and-warm-up-exercises#latest
I had this same issue too, look at these threads: http://polycount.com/discussion/comment/2631386#Comment_2631386 http://polycount.com/discussion/200700/substance-painter-baking-problems-seams-seams-everywhere#latest Long story short, problem might be with your smoothing groups or edge loops.
A snippet albeit cross post via the OP's sister thread on CGTalk: Before bowing out of this discussion, a further note in reference too this thread's authored circumstance. Now taking into account the litany of factor's the OP had shared, I find it not a little odd given his limited resources to then forecast embarking…