I see a lot of these where I live and you've got the proportions, silhouette and pretty much everything spot on here I think. Really nice. Looking forward to seeing the interior w/textures.
back w/ update , here is some building ( two building ) and a props for the house .. crits welcome :) last building , i'm goig to make for it a low poly one and bake a normal .... to get those windows
Another weapon. .500 S&W Magnum with a red dot sight attachment. 1024x1024maps for Magnum, 2578 tris 512x256 maps for rail, 484 tris 512x512 maps for red dot, 752 tris
I felt foolish enough trying to overpaint ur models, let alone when I realized this thread existed (I followed ur WAYWO post) Anyways... useless now but w/e
Logo for a project I'm doing with my bf and a photo study. Will probably do a b/w version as well, though I think I may just go to skulls for a while next haa.
I say yes to your idea Alex, have a prop/w/e challenge alongside the environment challenge, that way people can choose what they feel comfortable with. @Baron the same thing really
My recent progress. Portrait done. I'm happy with the whole of the model. Now there is the hair and a few other detail to finish. Watch in HD. :) [ame] https://www.youtube.com/watch?v=5Pbgn3HGK-w[/ame]
Uncheck "real world map size" from uv map settings.(down to u v w tile). Uncheck "use real world scale" from texture coordinate (from material editor).
@Orb: yes. @Coontang: Yes, the final submission post is only 4 screenshots but you can post as many others as you want in the wip thread. W@arrenM: acceptable. @bigrey78: Scary is fine :)