What are the circled #'s indicating? The order you click things? Is this "best align" akin to the "fit" command in previous versions of max? If so, there's youre problem. It "fits" UV into the map space, regardless of the aspect ratio. There should perhaps be a "fit, but maintain aspect" button. I used to use an orbiting…
i have this problem when i run out memory, try reducing the texture sizes by half and seeing if it lets you view it then. i had a model with 2 materials and it would only let me view one at a time, when i enabled the second one i got a similar problem that you are having. also if there are multiple materials try only…
buut if you really want to do it in mental ray add a lens shader in the render settings, you can add one called glare and it'll glow everything out that's brighter than 1. here are some tuts w/ glare http://masteringmentalray.surpass.nl/content/view/36/10/ http://masteringmentalray.surpass.nl/content/view/22/10/…
i think its looking pretty good! I think you must define what your sonic level will look like. By that I mean through your perspective. I believe that this seems to be going in the right direction. I think that everyones view of sonic will be different. Good Work! Focus on a dedicated camera view to help you see it that…
Yeh I think you are correct. When I go into the shader properties and change the "local xyz" back to "tangent" and render it off, it looks the same in render as in view port. When I set it to "local xyz" it looks correct in render, but like above in view port. I have a similar machine at work. Just for kicks im going to…
Relic_Orca your point is not correct , Grumpntug have done an excellent work , because he adjust nrm etc and devote hours , so his "pain" and hours that devoted is something that regognising only from us thouse who get involved in the developing of skins. we know how much time need to do such work, also that is a point…
34. Lighting & Rendering: Rendering Marmoset In Marmoset you have the option of using their Sky Lighting to light you scene. This help to fit your character in a specific scene or mood such as daytime, night-time, forest, and glacier. These can contribute to the ambient lighting in your scene and help your character look…
It's been a while since I had to do this, but here goes nothing, it should at least put you on the right track... To get a correct isometric render in max set up a free camera, click the orthographic button in its modify panel and then select the rotate tool while the camera is selected. Then right click the rotate tools…
[ QUOTE ] This is verry nice, you just need to make a good height map before you get it in CrazyBump(like making the hair on a face white instead of black). Directly importing the color map leads to some height errors. Anyway it is really great, will save me a lot of time, thx a lot Ryan! [/ QUOTE ] [ QUOTE ] Hi…
Hi everyone! We’re a team of two developers looking for an artist for our humorous superhero visual novel. Our previous artist recently stepped away to take a full-time job, so we’re looking for someone to complete some final art pieces before launch: * Marketing assets (including Steam page assets) * Main menu art * Main…