Yeah. Geo wasn't a big problem for this past gen, but it was still considered. Even what's up there isn't soft alpha. It's dither. Which works good enough.
harden the normals on UV borders, and try not to have soft normals on any sharp angles. will result in a normal map with less extreme gradients, and something that will compress better.
they still limited to soft blending shader for terrain? i love copy and paste function tho Improvement for object normal static mesh? dang, about a time ... !
... would this be sexy beach 3? Not that I'm familiar with such things. Also what about boob physics, will it be procedurally generated via the magic of soft bodies or will it have to be animated in?
Hello. The dotted lines represent that it is a soft edge in Maya. You are right, the whells is not perfectly round, thats because the truck is heavy and du whells are a bit squeezed.