Anyone using custom material scripts in Max 9? We're getting bizarre "bad allocation" errors with param blocks, and it seems to be coming from deep inside Max's code. Sparks (the Max SDK forum) is as slow and silent as usual, SDK docs show nothing new, extensive Googling turns up nothing. Hitting up our contact in Autodesk…
Hello, I am a student trying to use Renderman non-commercial for a class project. I have used it before and didn't have any issues with version 19, but I installed version 20 and was running into some issues with shaders. So, I uninstalled the plugin for Maya 2015, then reinstalled. It says it installs everything…
When I create ID Maps I usually use Maya. I use the DDO swatches and apply them to the mesh(es). Then I simply bake it out using Transfer Maps. Sometimes there are issues with bleeding, but you can usually avoid that by adjusting the cage. If you don't know how to see the cage, it's in the dropdown menu of the target mesh…
peanut ... I don't get that one although I know a lot of people seem to like it. You don't get any control. With the existing loop tool, you click - drag the loop into place - release. I don't see why that's a slow process worthy of replacing with something that offers less control. In fact, if you don't drag the loop…
Haha, yeah, Ed is a top bloke (and very funny man), I considered telling you guys to name-drop but I figured you'd do it anyway if you felt like it :) Good move! Did you get to play the game? If so, I hope you didn't have to queue too long - I heard the Brink queue was pretty much the longest one in the show... and not…
Don't be lazy and post your exact work flow, you fucker. I'm just calling you a fucker because EQ basically told us to be offensive in this thread, so I'm starting things off right. It's nothing personal, you lazy fucker. On a more serious note, I like the idea, and next time I find myself doing something that strikes me…
to help sell the snow, you might want to screen blend a noise texture with many bright white spots over your specular map, to simulate the reflections of snow crystals (just a suggestion)
So 2 situations. Firstly say I want to show you guys my 3D model in a image for help, how can I so you can see my edges? snipping tool quality sucks so bad they come out blurry. Secondly I want my teachers advice, how do I email him the thing? ma file without its project? idk if no project once its already in a project…
Thanks again thatAnimator! :D I brought in some pull back motion on all of the shots similar to kyudo. Sped the run up just a tad, slowed down the fall, took out the look behind, and stuck the landing. I'm so close I can taste it haha. I think now, its just work on the robot and some polish and style to the flow of the…
oh for sure man, look i wasn't trying to imply that you're not going to show anything. it's more like... if people get used to seeing piece after piece in a short space of time, they will see anything less as "slowed development", and then extended gaps as "game is dead". i understand entirely how the process really works,…