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Re: Tree Talk
Reply by
riuthamus
·
Sep 2013
·
Home
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Technical Talk
thanks, i think i need to define the type of tree first, as that seems to be the biggest issue :P
2 results
Re: Death Knights - Lroy vs. itsmario
Reply by
Tenchi
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Nov 2011
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3D Art Showcase & Critiques
LRoy, she's lookin mighty fine so far! You've definately got to do the sword too ^^
6 results
Re: [UE4] Clans of Reign
Reply by
Next
·
Aug 2017
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Home
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3D Art Showcase & Critiques
some minor progress...started defining the cloth and shortened the bracers and reworked the gloves and some other stuff
2 results
Re: CiDDi's Workshop Thread
Reply by
Baddcog
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Oct 2014
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Dota 2
that's badass. I feel the big lines could be larger/more well defined like onthe shoulder.
Re: 3Ds Max 2012 sneak peek
Reply by
arrangemonk
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Feb 2011
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General Discussion
smart code thats well defined can indeed be copy pasted/ported into other projects easily
7 results
Re: Francois' Improvement Thread 2015
Reply by
Francois_K
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Nov 2014
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3D Art Showcase & Critiques
I am using the zbro basemesh but dynameshing it down so it's not defined. (For anyone who might be thinking that )
9 results
Re: Knight Guard 3D Character
Reply by
LRoy
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Jun 2013
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3D Art Showcase & Critiques
This is looking really nice man. Think maybe the shoulder pads could be a bit more defined (the grooves)
2 results
Re: The Beast - ARGALARD
Reply by
ftakashi
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Feb 2016
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Home
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Contests & Challenges Archives
›
Allegorithmic's the Beast
Hey guys, more update. I'm still defining a concept. Tips and criticisms are welcome ! Thank you !
2 results
Re: Seforin's Self improving thread(sCulpting/anatomy)
Reply by
Japhir
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Oct 2007
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3D Art Showcase & Critiques
that is tons better! i like it! the eyebrows could be defined a bit more and also moved up a bit.
6 results
Re: WW2 Sarge - WIP -
Reply by
thnom
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Aug 2006
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3D Art Showcase & Critiques
The style reminds me of No One Lives Forever, and thats definately a good thing in my book. Like it.
2 results
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