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Re: New minimal
Reply by
Etienne
·
Jun 2005
·
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3D Art Showcase & Critiques
Japanese would not use korean in the pannels in the back of the room. They layout is a off also. Just my 2cents Etienne
toolbag 4 baking error
Topic by
SnowInChina
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Oct 2021
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Marmoset
if i set up my baking and reimport the same model with adjusted UVs, toolbag seems to still use the old uv layout, resulting in broken bakes. restarting toolbag seems to fix it though
Re: The Bi-Monthly ENVIRONMENT ART Challenge | July - August (73)
Reply by
squeaklin
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Jul 2021
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3D Art Showcase & Critiques
@reedcsy Wow, fast progress. Thanks for the prop layout /steal-steal yes-yes! Thanks for the tips:)
Re: [Help] Face loops for the hips
Reply by
Joseph_Bramlett
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Jul 2020
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3D Art Showcase & Critiques
You could use a layout like this where the front and back of the pelvis have a similar topological format.
Re: Baking Issue (Driving me insane!!!)
Reply by
conflig
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Aug 2019
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Do you have the sharp edges set as.. the sharp edges? And enough space between the in UV layout?
2 results
Re: [Character] Dark Elf Assassin
Reply by
KonstantinL
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Jan 2013
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3D Art Showcase & Critiques
very nice! good job on the uv layout as well. But I also agree with Mr_Ace regarding the texture.
Re: Perfectly Aligned Pixel Art Textures?
Reply by
Autarkis
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Aug 2012
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Technical Talk
Can you post a screenshot of your uv layout with that texture applied in the uv editor window in maya?
Re: THRONE ROOM Helios dschmidt3d/EdGaray
Reply by
dschmidt3d
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Jan 2015
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Allegorithmic's 'the THRONE ROOM'
Here is a basic WIP layout in Unreal 4 with meh lighting. Still getting used to Unreal 4.
Re: [ UE4 ] Italian Coastal Town Street
Reply by
Swarm22
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Feb 2015
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3D Art Showcase & Critiques
get rid of those point lights and position your directional at a better angle to compliment your layout
2 results
Re: Freelance work for The Forest
Reply by
Clark Coots
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Jun 2015
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3D Art Showcase & Critiques
Love that crashed hull shader, very smart! Are you using the same UV layout for all the layers?
2 results
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