I may not be a big fan either or know that much about the guy without looking up a lot of it, but wow if you're going to draw conclusions and BBQ the recently departed you might want to so a little bit of reading... I believe he talked about that publicly a few times and admitted that life is messy and that it would be…
well I've been working overseas almost all my life. I think I only worked in my home country for like a year. Basically be open minded, learn to make compromises, accept that you cannot always live the way you lived at home, be ready to accept to see the world in the way your host country sees it, and you should like…
First of all I want to wish everyone a Happy New Year 2025! I’m excited to share a big dream we’re working on: 3DMarketSquare.com — a new 3D marketplace to empower creators and buyers with high-quality models, tutorials, and exclusive features like 3D MarketSquare Coins and loyalty rewards. We’ve launched a crowdfunding…
Painter docs seem to indicate their UV Tiles system is different than regular UDIM workflow. But what’s different here? Isn’t it just a single material getting multiple texture sets, like most apps do with UDIMs?
The 3 main drains on disposable income are: High monthly expenses This includes cars, cellphones, high rent....basically unecessary bills. Try and live without a cellphone if you don't already have one. Laziness/poor planning If you don't plan your life often you spend money on dumb shit, like a cab or expensive lunches…
You can create a custom hotkey you know based on what ever procedure you want.The advantage is that this line of code won't change your tool prefs anymore. All you have to do is setup edge loop prefs to your liking then execute on an object and just record the line of code from the script editor (turn on echo all…
Hello, So this is what i did 1) imported my model with UVs from 3DsMax and used the polypaint tool to colour it. 2) changed the UVs a bit in 3DsMax and re-imported the object. The stuff I'd colourized remained unchanged and i checked in the UV map section that the UVs had been changed to the new ones. 3) I went to create a…
Hi! Overall the scene has a nice mood :+1: On second look, some notes: * Did you work off references and/ or concept? Would share those too, for context. * Proportions look a bit unbalanced to me. For example the beams holding the roof look massive in comparison to other elements, making it look very top heavy. The…