If you need to free up polys for other areas, you could try redesigning some of the props. Like a square table instead of a round one, or square flower pots. You might even be able to remove a few edges here and there from the tree or glassware depending on how close you plan to get to them with the camera. You could…
Two weeks... in his free time... it is a very good job given the time you spent on it. To be honest I'm not a fan of the very far statue, I think it is better if you just have a closer one. This is just a personal opinion about the composition of the scene, so it is not an objetive thing. The only unreal and quixel thing…
Just wanted to thank everyone in this thread, i had the same questions with my current job and this thread helped me so much. I got hired recently to create interactive content but i quickly get wrapped up in rigging, skinning, unwrapping, and shader development as well. My employer is an Advertising firm and they didn't…
Hear is some stuff iv'e been modeling with what time I have while working my dead end job. I'd thought i'd try for it since, I'm moveing to seattle soon in the near future. so here we go. Lilith: http://www.xorgate.com/pad/DeltaBlue/lilith.jpg The Reaper: http://www.xorgate.com/pad/DeltaBlue/reaper.jpg Sludge:…
What is this supposed to accomplish? Is it punishment for wanting to work in America? Think about some poor bastard born in Mexico, risking his life entering America, just so he can have a chance to work for minimum wage scrubbing the toilets you take a dump in at work. He's not trying to game the system or screw you out…
-not certain if this was done already since everything past October is gone- "You know, it's a free country" "Yeah." "And people are free to do whatever they want." "So?" "Well, your sister is very, very free." "I'm going to kill you."
I work a full time job, so I'm only free on weekends. I could do it on the weekend of the 22nd or between Christmas and New Year. FYI, I'm a technical and would handle programming. My weapon of choice would be UDK as I've worked with it for years and can iterate very quickly with it. I know what you mean about…
learn PBR texturing and baking highpoly detail onto lowpoly. I don't see any normal maps or ambient occlusion here. The chandelier doesn't look like it has a light source some free textures here to use/study https://polyhaven.com/