As mentioned in the WAYWO thread I've decided to wrap this asset up for now and present it. The train will still be used in an upcoming environment produced throughout 2013 so it may get a little more polish in the future. The main things being some additional noise and grunge in the textures. Starting out the intention…
you can grab data from USGS here; There're docs in there that explain the difference between v1 and v2.1; it's a bit technical and I'm not fully clear on it. I think SRTM30 has the best resolution, basically the scans are taken in blocks of 30 meters vs the earlier set the blocks are 90 meters. US_1_arcsec data is about…
I don't think there are many full-time jobs for toy/statue/mini work. There is a lot of freelance work floating around though. You can find some miniature game companies that require cg artists on kickstarter. I've managed to get toy work with just a game art portfolio, so I think you just need to demonstrate good…
I guess it's high poly modeling, he hasn't specified, but I always feel I shouldn't just throw geometry around willy-nilly. My instructor has basically said that triangles on a model are considered unprofessional, but my issue is that I keep running into spots where I can't quad a poly without adding an entire edge loop,…
How: To create a Photoshop action that hides the current layer > Executes a "Save As" operation that adds: ".001" to the file name > Selects the layer immediately below the current layer > Hides that layer > Then Executes another "Save As" operation with the next number (".002" then ".003" then ".004", ect) I am trying top…
The only one at the top of my mind is from Prince of Persia 2 (DOS, 1993): http://www.jordanmechner.com/archive/#2013-04-pop-shadow-and-flame Wait for the page to load so the link takes you there. Note that that document is very old and may not represent current practises in the industry, it's just interesting to read.…
Generally based on what Ive experienced in a studio the process of getting a visa to work in the US is near impossible - even if you are really awesome. The maximum allowed visas for the US fill up super quick so start the process of looking near the end of the year. I think for 2013 they are already full. Even coming from…
There is a huge difference between advertising and marketing 3D then Games 3D, maybe look at them before you settle down on a masters? I did 3D at college, then took Games Design at university; with graduation due in 2013... theirs a massive difference as with advertising the skys the limit, games are very restricted in…
It's a big issue that we don't need armchair analysis of. from Gamasutra: "According to Gamasutra's Game Developer Salary Survey 2014 [PDF], men working U.S.-based salaried jobs in the game industry made $85,074 on average in 2013, whereas women made an average of $72,882 (excluding students and educators). That means on…
The design of the sword is really boring compared to the design of the gun. Are you using any concept art for the sword? It not really showing the best of your abilities. Also, it says environment artist, but you only have one environment that isn't that great I.e. portal style. It sort of really bland like your sword. For…