Don't worry, I've already done most of the work, I'm posting retrospectively because I was supposed to be keeping log as I was going and had no idea. You will have work to critique sooner rather than later!
In retrospect, most of my interviews were probably closer to an hour than 20 minutes. Regardless, none of them approached the full day interviews that you're discussing here. I can't imagine what one would even discuss in that kind of time period. I tend to run out of things to say after 5 minutes.
If you want to display normals for a specific object only, you can use Display > Polygons > Face Normals or Vertex Normals If you want all future meshes to display your normals, you'll want to go to Window > Settings/Preferences > Preferences, go to Polygons category on the left, and check the Normals box in either the…
Memory never means 'Hard-Drive'; a Hard-Drive is 'Storage'. It is how much space these textures will occupy in video card memory with the given compression type. You'll need to monitor your given stats in the scene and make judgements for yourself. UDK gives you a lot of tools for this; you can check out things like…
so you really and honestly are saying that you looked at your hands and did infact fail to notice that all your fingers are not the exact same length? i apologize in retrospect, i think what you have done looks great! keep up the good work!
Sorry for the late replies! I was following the logic that if I replied with no actual update I would look likean attention seeker. And I am too old for that! In retrospect. I am an idiot. So sorry for not replying, I am really grateful for the crits! @KristaW: Yeahh thats a great idea! i also want to make a tiny backpack…
Hey guys, been a while again. I actually sent quite some time putting this environment together for my final (along with other classes). So I had a bit of crunching to do last week. This is a high resolution screenshot from UE4. The man-made elements and the Pink/Purple trees are created by me. The mountains and rocks were…
I'm currently working on some fan art which was intended to be for retrogasm. I have multiple projects I'm working on at once, yes I'm one of those artist.
well, bricks make those buildings seem like they're much older than ones on that Fallout Online concept. so from retrofuturistic they turned into something that would rather fit in some steampunk setting. that's why for me barrels, sandbags and pallets feel out of place since they are more modern than the rest of the…