Hey Polycount, I've just come back from travelling the past 7 months and I just got back home. Looking at my portfolio now I am unsure whether or not what I have made a couple years back is even relevant or hire worthy anymore and was hoping to get some advice. I only have one new piece I added prior to leaving and that…
thank you guys :) cheeseontoast: well no and yes, i'm not using AO, because i think on characters AO mostly looks more like dirt then anything else (Ao is getting into every wrinkle, i hate that), i'm using GI baked from 2 directional skylights instead of ao, and no gradient maps. Besides that i'm using a custom made light…
I am looking for a 3D artist to provide a couple (4 in total) of Models + Textures of Radar Stations/Modules for a modding project for the game "Space Engineers". Contact me for details, you can send me a message here but i will reply much quicker on Discord (@dergrubengraeber). It would of course be great if you are…
Ok, so with the bricks on the walls I am guessing are a texture atm? Best way to approach them would be to sculpt a few bricks in Zbrush. Lets say 3 or 4 bricks and make each side different so you pretty much tipple the usage out of them. Then you can use the 2.5D mode in Zbrush to create a tiled texture. Bake out you…
Hey everyone, it's great to be back posting a new thread. I recently started teaching game modding at a local tech camp, and it was the first time I actually met other people (in person) that also had a passion for game art. And so, I was inspired to start working on my portfolio again in preparation for applying for…
3D Artist works within a team of artists to create 3D assets and Characters. 3D Artist is able to maintain and manage high levels of quality while working in a timely manner; has intermediate (or advanced) modeling, texturing experience in addition to knowledge of art processes and production pipeline.…
https://pastebin.com/V6aqyAy5 This little ditty is for assigning to a hotkey to toggle full/half/off for edge creasing. Seemed like a handy thing to have for quick one offs compared to a full-on crease set workflow or remembering to pre-convert a face selection for the crease tool. It took me a bit to understand that I…
Hello, I am an indie game developer working on a first-person 3D narrative game (mid-poly, atmospheric/stylized — not photorealistic) built in Unity 6 URP. The game spans five distinct environments ranging from warm domestic interiors to cold institutional facilities to overcast outdoor settings. The same room geometry is…
May I introduce to you an exciting new training video brought to you by Eat 3D (www.eat3d.com). Learn how to create professional low res meshes for next-gen games. After the low res mesh is created the instructor creates the UVs for all the modular pieces of the fountain and then goes into great detail about the baking…
Ok so I think I may have missed something out in my blog that I have updated or changed so I will briefly go over what I have done. I find these bullet points are a great way to get across my progress: * Added specular and normal maps to my landscape material * Added dynamic clouds * Added exponential fog * Improved the…