Looking good so far~~ Only thing of concern right now is the pose form the side view. He looks like he's gonna fall backwards. I'd recommend getting some some references to compare the side view pose before going ahead any further into detailing. I hope it's ok to post this paintover gif another forum member made to help…
I did a sketch over of what I wanted to add or change and a painter over of a color scheme. As I was doing so I began thinking more and making up stories about the scene and this mage: She studies potion and is a potion maker so I wanted to have bottles of potions and books everywhere. There are many plants and herbs…
What skanker said^ + its like you're the depended front runner of what comes out of marketing any game that seeks a face to be recognized that makes the game so special. Which is really all about the characters. After I obtained the position, I realized going to places like PAX, GDC, etc. Your mark in making a game shine…
I agree that it is difficult to distinguish between different material types atm. A good deal of your differentiation will come from spec power changes, so adding that soon would be a good idea. The mount rail, barrel, and bolt lever look pretty good, but most of the rest of the gun is waay too high spec/spread out spec.…
@MrNinjutsu Really top notch stuff! Didn't realize you've had a presence here for many years, also your YT channel helped me out while ago after stumbling across Blender tutes for making zip ties and sticky tape - I'm into large air/land and sea vehicular assets so like the mirrored solution freeing up UV space for that…
[ QUOTE ] Also I got my SNES emulator for psp and looking for some good roms, any suggestions? [/ QUOTE ] Super Mario World and Super Mario bros 3 !!!!