Here is my error log after trying to play in editor....i have a feeling it has something to do with the file not found errors....but i have no idea why it wouldnt find them it was working yesterday Log: Log file open, 10/19/11 09:21:20Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467DevConfig:…
Thanks Campi for making it clear. I actually meant not something going across UDIMS . Roadside armco for example, where each repeating part along a road curve has its UV perfectly shifted from 0-1 to 1-2, 2-3 and so on. The way it wouldn't create gazillion unnecessary uv splits across armco body with side vertexes merged.…
Roughed up another Tandel walk cycle. I was trying to go for something more casual, but seems like I ended up with something a bit less energy. Perhaps I need to push the spacing a bit to get it a little more peppy (but not as crazy as the first). I like how this would implement into a game a bit more, and I have a cute…
1. Get Endverts of 1 selected edge 2. Get all edges connected to the endverts 3. Get all endverts of this edges 4. determine which of these verts form a new edge as a pair 5. save the pair(you will most likely get 2 pairs, one in each direction) 6. do the same procedure again for the edges between the vert-pairs, except…
I'm seeing a lack in the need for a normal map. You can probably exaggerate what little detail it has to give more meaning to your normals. Your uv islands could be stacked to save texture space and it could even be on a 1:2 or 2:1 texture from the looks of it. Try and keep your rectangular elements parallel to each other…
@MDiamond I'll take a look at Octane tomorrow. I only have a 1.x license, do you know if they changed the brdf in 2.x ? @toren3d The main "problem" with earlier version of vray is the brdf: it's the key. If the brdf is different, the glossiness will be different. Vray 3.2 has the same brdf (ggx) than SD/SP, so the…
Texturing the crate using Photoshop. [ame=" https://www.youtube.com/watch?v=mJTVLXoWTgQ&list=PLKazeeErLwsht2bYJxP1YkGxNI0o809fX&feature=share&index=1"]Photshop Crate Texture Part 1 - YouTube[/ame] [ame="https://www.youtube.com/watch?v=EKVCbkcy_J4&feature=share&list=PLKazeeErLwsht2bYJxP1YkGxNI0o809fX&index=2"]Photshop Crate…
This a great overview of Lighting, mainly for film, but still applies to general CG work. A great overview of lighting, shadows, composition and general lighting techniques. [ame="https://www.amazon.com/Digital-Lighting-Rendering-2nd-Edition/dp/0321316312/ref=sr_1_1?ie=UTF8&qid=1338223437&sr=8-1"]Amazon.com: Digital…
No assigned teams. Its basically the "call to arms" we just make sets with a certain theme. Its still in discussion but I think having it as a contest is a really bad idea. Mainly because then it singles people out. As for a limited hero pool instead lets do general theme like "Chinese New Years" but that's already the…