Okay 8 years ago me; Here's how I should have blocked out most of the primary objects in the scene. I threw them in to Unreal to see how it's working before moving on, to see if I needed to adjust anything: I saw that the shelves and the cabinet were both too short and looked way too small, so I just scaled them up in the…
there is at least one person here who is a regular name and seems to be specialized in hair. I cant remember now. Thomas something? Might look through the sketchbooks, you might find some tips from them. it may be that xnormal can bake certain types of maps that marmoset cant. Or just that guy already knows it fluently so…
The rules are simple : you name a fictional character and then you or another person name an actor that would be great for the role. You can post a pic of the character or actor who should play the character. I will start Christopher Heyerdahl would make a great Zaraki Kenpachi (from "Bleach" anime)
hey thanks for your reply , in my case it covers more than 2 meters and the trim itself would only be used for this door even if its a game environment the details on it are only specific to this door , your right about having trouble justifying the use of 4k map thats why i am trying to find another solution , i have…