Oh those are some nice suggestions. I really like that attachable stock option but I can't find any reference pics other than the one you posted. Any idea what it's actually called? New wip in marmo with SIZE WARNING: 70MB http://skins.thanez.net/spas12/wip2 Front sight post is too tall, I know. Something is wrong with my…
Another creature in armor concept, looking for the right one for my tutorial, but I think I will try to stick with this one and flesh it out Some alien general guy who watched LOTR once
Hey! Two week later, back with quite a few changes 😊 I decided to take the plunge and re-make the hair from scratch, as I really started disliking it the more time went on. I decided to get roughly inspired by a technique found here (used in Final Fantasy if I recall correctly), and tried making it work with my skill…
Thanks for the feedback Alemja. I agree re the faces. My problem was probably always with the photorealistic side, never quite got in to making faces that are meant to be hyper realsitic. I think the cartoony/ semi realistc suits me more, so might cull some more of my faces . I realise there area lot of Arnold rendered…
Actually the original map had more clutter stuff in it, all the corridors were narrower and a lot of small 8 unit corners or small narrow doorways you got stuck on. I made all the corridors wider because our fast game play made people bump into every corner / object. Now you can rush through the level without getting stuck…
@Jumbee "I find it easier to use a bevel modifier on my low poly to make the edges smoother and bake it that way. That way I can just turn off the bevel modifier and i have an instant low poly, or turn it on to have high poly." Interesting baking with an active modifier stack? afaik they must be collapsed beforehand, well…
Lots of great insight and advice in here! I've been keeping my eye on this thread (I lurk like a mofo) as I just recently decided to take the leap of faith and went freelance full-time. Previous to this, I worked as some what of a graphic designer and 3d visualizer for the textile industry...so I had no prior "in-studio"…
There's some really great information in those stickies that could save you a lot of headache. Untill you really understand normalmaps, there's not much use in helping you solve each of these issues, as they might happen again and again. If you've read them and you're still left with questions, ask them in the stickies so…
Hey everyone, Just saw the updates to this thread, a few answers / precisions. The AI generated images on Stock on which artists are tagged or part of the prompt go against Stock ToS and are being removed as soon as they get reported. Stock contains 250 millions images, and there are hundreds of thousands of artists out…
This explains your issue quite well I think. * Understanding averaged normals and ray projection/Who put waviness in my normal map? Sorry this is a bit buried in the forum, but you can't have a gazillion stickies! So we made a conglomerate sticky: Long Running Technical Talk Threads. From in there, see also these excellent…