Buck (www.buck.tv), a bicoastal design and animation studio, is seeking an experienced CG Supervisor for our downtown Los Angeles studio. Candidates should have extensive experience creating 100% CG photo-realistic shots for film or television. Candidates must be expert Maya users, with exceptional lighting, rendering and…
Neko Productions is looking for a passionate 3D Rigger to work remotely. The job requires creating rigs for realistic/cartoony 3D characters in Maya. Candidates must have a strong technically oriented mindset, as well as a strong sense of human anatomy and joint placement.; Experience with Maya. Job Responsibilities: -…
Hi guys n gals I have a 'question' I need some advice shedding on.... Basically for the past 4/5 years I've been used to making terrain in easy gen / unreal ed by either using height map and editing tools. This year a couple of us are trying to make our own engine and what not and would very much like to include terrain.…
Terminal Reality, the developer of BloodRayne II, is looking for talented individuals. Located in North Dallas, Terminal Reality offers a fun and exciting work environment with full benefits and a compensation package that includes profit sharing. Visit us at terminalreality.com. We are currently hiring Animators,…
Sr. Gameplay Programmer Psyonix, an independent videogame developer located in downtown San Diego, is looking for a senior level Gameplay Programmer to implement and maintain gameplay systems in Rocket League. Work would include prototyping new functionality, implementing new features to completion, and maintaining legacy…
Cole Engineering is staffing up in beautiful, sunny, Orlando, FL. We are looking for a number of positions for our game built on Unreal Engine 3. Please check them all out here on the forum. Gameplay/AI Software Engineer: We are looking for multiple developers at all levels of experience. Functional Responsibility:* Work…
Hello everyone. I was wondering if there was an in-depth written or video tutorial on an asset pipeline from 3dsmax to zbrush (including xNormal). I found some video tutorials on digital tutors but have no access to them because of having to pay for a monthly subscription (also a demo account doesn’t let me see them). I am…
Hello everyone. I was wondering if there was an in-depth written or video tutorial on an asset pipeline from 3dsmax to zbrush (including xNormal). I found some video tutorials on digital tutors but have no access to them because of having to pay for a monthly subscription (also a demo account doesn’t let me see them). I am…
Hello everyone. I was wondering if there was an in-depth written or video tutorial on an asset pipeline from 3dsmax to zbrush (including xNormal). I found some video tutorials on digital tutors but have no access to them because of having to pay for a monthly subscription (also a demo account doesn’t let me see them). I am…
Hello, I am a programmer looking for a 3D artist for a new project. I have 15 years of game dev experience, with some games released already (including one MMORPG). This game will be a single-player RPG, with a cartoon style (I've already got lots of assets ready to use, including animated characters and monsters).…