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Re: Animation Demo Reel Feedback
Reply by
rockyourteeth
·
Jan 2012
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3D Art Showcase & Critiques
OOPS! I accidentally posted this twice, so the full discussion is continued here... http://www.polycount.com/forum/showthread.php?t=93761
Re: Solved: Quixel Live Support
Reply by
Ingsoc75
·
Apr 2016
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Quixel Megascans
Oh. I thought the Facebook page was for more in depth support. Well good then. I will continue to inquire about things here.
Re: Sketchbook: Wawe
Reply by
Doubles
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May 2012
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Digital Sketchbooks
Face anatomy study according to Zac Petroc's tutorial. Maybe i will continue to refine it, and check from more sources later.
Re: Jessica Jones
Reply by
ironbelly
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Nov 2015
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General Discussion
I watched ep 1 and 2, but I am not sure I will continue on. Something about it just isn't clicking for me.
Re: [Portfolio] Steve Cronin 3D Character and environment artist
Reply by
Ruz
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Nov 2010
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3D Art Showcase & Critiques
I think the character stuff shows potential and to me there is no harm continuing with the props stuff. You can specilaize down the line
Re: Victor the Mage [WIP]
Reply by
Green Pirate64
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Feb 2017
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3D Art Showcase & Critiques
Checking the coverage of the hair using a test alpha. Will continue cleaning up more when I get more final alphas.
Re: DOTA 2 Courier - Phantom Lancer Mammoth
Reply by
klamp
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Sep 2013
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3D Art Showcase & Critiques
Glad to see your computer finally arrived so you can continue working on this. Can't wait to see more, dude.
Re: Pomson 3000 - Weapon
Reply by
ScottHoneycutt
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Dec 2014
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3D Art Showcase & Critiques
Good job. Continue working the roughness on those giant rings of metal on the neck. I think it looks sort of processed at the moment.
Re: The Monthly 'Newb' CHARACTER Challenge of Feb 2014
Reply by
TAN
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Feb 2014
·
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3D Art Showcase & Critiques
Thanks for the feedback fierzilla. I am just finished with halberd and modelling. Just wanted to post two screenshots and continue to unwrapping.
Re: Lloyds Lust For Rust Rat Rod :)
Reply by
snoops3d
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Aug 2017
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3D Art Showcase & Critiques
Continued work on the HP model refinements and small details being added, still a bit more to do but should be done this week
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