Hey, been almost a month since posting( been working on it though, life and forgetting to update just getting in the way ). anyway i finished up to portrait for now and started going the final concept. when i got a reply ( which i only saw a few days to a week ago" from you "rapxic". on the concept art thread , so thanks…
If there's anybody out there who is still interested in making a collab, how about this: 1. We make the game in Unity3D, so we can play it in browser and use multiplayer. I would rather use UDK, but it lacks the sort of instant gratification we're looking for. People want to feel that their hard work is going to be…
Thanks guys. I've been wanting to update WW for Source 2 ever since CSGO jumped to S2. I'd been working on it over the weekends for the last 2 years, but now that I'm not at Autodesk anymore, I've taken the opportunity to use the time to finally finish this work. I can now finally work on a project I was working on for CS…
Lots of promise, the scale does seem out, like its nearing hanger size. Pitch the camera up, and increase the size of the tables and show us what you get:) By pitch i mean elevate the camera vertically along the y axis, up.
have to say love the environment, i was wondering if you could post some wires and textures and also talk about some of your workflow :D as im working on something similar and im finding that construction of the city is taking a while. great work (y)
jajaja debuti tio! me mola mucho el coche en serio, cuando acabe el escenario que estoy haciendo me voy a modelar uno asi en baja tambien a ver que tal se da y eso...
Succubus progress; worked some more on her face, maybe it's time I start to add some asymmetry to the face. [ame=" https://www.youtube.com/watch?v=SQf19slQS_g"]Astaroth Sketch 7: Face, y u so difficult? - YouTube[/ame] Screencap:
They need structure more than most. Do X at such and such a time, Y at other. Comments like yours are useless and counter productive. More show an easy ignorance about the whole shebang. Its easier to be ignorant and judge from afar about others shortcomings.
I think your pillars are too tall. The arch should be a bit shorter than the statue's head line. I also feel the urge to scale the X and Y of the whole thing larger, except the Altar and the Statue which should remain same size.
The in game cinematics look good [ame] http://www.youtube.com/watch?v=_5Kwi9ZPUEo[/ame] [ame]http://www.youtube.com/watch?v=sXfhx-y-6sM[/ame] Maybe we could do a mini side story and some missions and a few video clips.