I am looking for a remote job in the 3d environment position or similar, specializing in stylized/handplant. Portfolio: https://www.artstation.com/hinoa Email: tolmdan942@gmail.com Discord: flow2144
I imagined the game as a third-person, with the camera being close to the player, at his back except for cutscenes. The game takes place in a gigantic hollow meteorite, full of caves and canyons. These rocks I want to make are the walls of the caves and canyons. Think that maybe the boundaries of the meteorite (projected…
I don't know anything about the job market, I'll just make some general assessment of the models. The revolvers are the strongest piece IMO. I think the materials are nice and no edges jump out as being wrong. Most of the models come short of AAA quality though. Maybe that's fine and you can still get a job, I have no idea…
3D Character Artist, 3D Generalist Professional 3D Artist offering high-quality modeling services. With experience in the industry, I specialize in creating detailed and optimized models for games and real-time applications. Artstation: https://www.artstation.com/joetopia…
Lady Death Fanart Collectible: Part 2 Hair and body adjustments Hi there! It’s me, Rob Zepeda. In this second post I’ll be sharing more steps in the process of creating a Fanart collectible statue with Lady Death as protagonist. Hair With the head merged to the body I started to sculpt some general shapes to see the flow…
I agree that some part of it is unevitably gone due to technological advancements. But imo it's a very small part. the rest is pure art direction. Usage of modern technology doesn't mean that game's stylistics are limited to what's most common in today's fantasy games. It also doesn't mean you have to remove all the grim…
This scene is absolutely beautiful!! Wow! I love your stylization with the forms in the sculpted stone pieces, as well as the intricate little details (especially on the stone bench) As far as the large dragon sculpture, I love the globe-like sphere it's sitting on; the small pattern on the base and the greenish metal…
It is great that you are sticking to this and that you keep pushing through more work. Id say that you should work on the basics, ignore polishing details and polypainting and such. Id say that the face 4 is the best presented one, as that one is showing the most of your sculpt. So post some polypaint free pictures and it…
Ok so I see some issues with the cohesiveness of all your textures as a whole, your water is super stylized like windwaker but then on the hut you are using high frequency filters. You need to find a middle ground and stay there, I'd suggest leaning towards more stylized like your water. It looks nicer. Don't be afraid to…
Christmass 2350 would be a lot better if you went for more stylized style. In general it feels like you are somewhere in between and stylized. That is okay, but you definitely haven't mastered your unique way of doing things. Here are a couple of pointers. Pay more attention to your forms. The pirate cabin has weird angles…