What if the Deathmatch level is like 4 players vs something.. the theme being something like the Show The Prisoner. So all cool 60s style with lots of color and the 4 players fight off the giant white ball thing thats SUPER over powerful and creepy and absurd. [ame] http://www.youtube.com/watch?v=I6Ffr1U7KMY[/ame]…
Is that where it came from? I was playing crysis 2 and it had that bullshit and i was like, this doesnt even work properly. Besides, i find that while its important to have freedom in the way the player acts, few cinematics like what was shown in the video is good and it lets the player to be immersed more in the narrative…
I would recommend not modelling the muzzle break like that. It is going to be so far down the players view that it will look no different then a cylinder with an alpha map on it and a highpoly with bevels for holes. I wouldn't model the ridges in the pump either. The players hand will be on that. High poly looks good, but…
lovely model but those planes look horrific, honestly just do it with some real geometry - the additional polygons are less of a performance drain than 18 transparent pixels on top of each other and look much nicer. As shadownami92 says, this isn't even player facing and from another player's perspective it's going to be…
Yea, I was super pumped when I saw Nomura come on, and then there was gameplay. Watching Noctis fly around, hopefully player driven, revived my faith in Square. Super pumped for more info as it comes out. I'm really hopeful for the NPC/player teamwork that it seems to have in order to take down some of those bigger enemies…
We have recently added to Steam Greenlight, as well as a new prototype video update, detailing Create a Player (CAP) and Abilities. Please help spread the word, upvote and follow! Thanks guys. http://steamcommunity.com/sharedfiles/filedetails/?id=126109020 [ame=" https://www.youtube.com/watch?v=-kn8xwa50O8"]PROJECT…
Thanks, that's a great help. Initially I was not that convinced of inserting a gamma adjustment layer that might have to be enabled and disabled based on the situation, but after thinking bout it a bit more I think, the best approach might actually be to just leave the gamma adjustment permanently turned on in the PSD…
It's a player deployed bomb that creates a black hole. I had planned on creating a distort material and applying it to a player facing particle. The view will be top down, but rotatable. Can you go more into this World Transformed refraction? I tried to google it, but this thread popped up as number 1, and the other…
It's fun single player. It's fun multi-player. If you didn't like Castle Crashers, then it may be that you just don't like these kinds of games. Pass on it, or try the demo :) . I totally forgot I had Blaze Blue!! Now I got a new arcade stick, so I should fire it up.
Raul - thanks, yeah the top left image would be closest to the players view of the gun as its a low handling gun... I did focus on rounding off to what a player would see in that view. I see i missed a place or two though. thegodzero - yeah.... i know what your saying.