Thank you! :) Thanks for letting me know! I was planning on faking some subsurface scattering by making them more red in the thinner parts etc. So far I haven't been working too much on the face and fingers though. Haha, I'm sorry! x) Thanks! Glad you like it! And I'm very happy to hear that you like the hair! Took me…
Just know about the videowall police training programms. I guess they use video because of face expressions etc. For a realtime env. imho it depends because of the fact that you are limited by texture (memory), triscount or both. So, in every scene, you have to avoid the maximum to keep the framerate pretty stable (more or…
Played for the first time yesterday night,played mainly against bots to regather the pace and take in the changes since I last played,the beta....damn good bots,mined the crap out of the objectives.....Also im a touch against being forced to shoot peppi in the face,even if he is stroggified (refering to the bot named Herr…
I like the tank as is. Just make the texture more exciting. Add damage, and some pin up art to it. I like the the fact that the thing looks like it has a face. I would add something to the hole so it looks like there is a person in there or something that looks like teeth. You can also add a machine gun to it, maybe make…
Finishing up the face texture. This would have been a LOT easier on something with a bit more geo but it's been a lot of fun so I'll probably do something similar after this with a slightly higher detail head. Crits welcome... as I said it's my first and fresh eyes will likely be able to give some pointers. Torso is quite…
Hello, I'm a Unity developer looking for someone to create characters for an online multiplayer battle game. I need 5 different races, each resembling a specific celebrity. The clothing would be like medieval style. There'll be lots of in-app purchases for character upgrades. The game doesn't contain any guns or blood so…
I am working on a large model. In wire fame mode, when I am manipulating Verts, despite Ignore Back facing, I often select the ones on the other side of the model. I would be nice to not be able to see them that far away. Eventually the whole thing is just a blob of verts, and wouldn't be so if I didn't draw the ones on…
I was texturing on 3D coat yesterday, saving lot of copy. Today , in all files , the layer1 just becomes blank and it is the main layer I am painting on it. I feels like it is some kind of problem when I was working with PS. It is so weird , how can all files have the same problem ? did anyone face similar problem before ?…
i would love to have all the features of the orientation widget thingy thrown into 'g' move .. it doesnt really make sense that you can store orientations but cant access them via g. a proper cut tool, but that may have been implementd somewhere by now? proper boolean tools that dont create horrible geometry, and work on…
Haha, it's funny to see guys get all bent out of shape about the art in a game they didn't work on. If anyone has any questions about any of the character art, I'd be happy to answer them. The poly budget was MUCH higher than 6k. Remember, the game shows extreme closeups of faces and hands. We built all the accessories…