Project Description: On an isolated island tormented by monsters and magical horrors, a shipwreck survivor must quell an ancient god who threatens to rise again and wipe out the island’s inhabitants. We’re working on a medieval fantasy RPG project. With Unreal Engine 5 finally available in Early Access, we’re looking to…
Cool. Some of your wishes are hard to do though :D The quality/accuracy of the distance field highly determines the quality of the final model and the render. Artifacts may appear when too much distortion is applied to the distance field, without correcting its values for this. Unfortunately sometimes the correction takes…
Description Paid sub-contracting work We are currently looking to for talented 3d Modeler and texture artist to help us built a large library of game ready models. Main Responsibilities : * Model and texture high quality 3D models for real-time application/game. * Collaborate with Art and Design leads to create replicas of…
Our studio has a new VR development cycle beginning in 6-8 weeks. We require additional artists to meet the large volume of production work. Looking for experienced env & prop modelers with portfolios focused on realism. Subject style is Victorian antiques and elements similar to environment interiors from Dishonoured,…
Thanks for the replies. I was hoping to spark a discussion that may leave some bits of valuable insight for anyone coming across. From what I saw I agree on the fact that there are so many applications especially for popular types of jobs, that this is literally impossible to make in-depth reviews for everyone. Most of the…
I'm pretty much the same online as offline, I try not to say anything on the internet that I wouldn't say in person. I can be an opinionated asshole at times on the internet, but I can also be in person. I think it's definitely becoming more important to be 'yourself' online now with the insane growth of social networking…
The main thing i deal with these days is efficiency, finding the best and fastest way to do something properly, that's why I'm doubtful. For example, not being able to select/move vertices or being able to target weld means you have to use slower workarounds. And that UV'ing method looks like he needs to physically…
Thanks for the reply MM. I'm still working on the textures, I hope that pushing the diffuse and specular will make the clothes better. Are you saying that the style/quality of clothing is bad, or just the unpolished way they are now? As for the problems, I took some images. It is the black 'smudging' which I am having…
Ya having the whole scene as a single mesh is extremely not idea (made that mistake before as well). Modular pieces are most ideal but this is salvageable. I would use your 3d building application (max, maya, etc) and make a second UV channel in there. Obviously interior walls should be largest in the UV space and exterior…