I've been looking into this too, though for smaller indie projects. Based on what I've read and from conferences I've been to, it depends on how sophisticated your code needs to be: UE4 has an edge for quick projects that need to look awesome, but aren't very sophisticated code wise, OR really awesome looking projects with…
Thanks for the responses Here is a current report of the resource log in Unity: Textures 27.9 mb 76.7% Meshes 5.7 mb 15.7% Animations0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 5.7 kb 0.0% . . . Complete size 36.4 mb 100% I'm a little unclear as to what/where the resource folder is? Is it anything within the project hierarchy?…
Jesus! FINE! there! Now that we have that sorted out.. I agree with everyone about the biceps and the way they connect to the shoulder, that is 40% an animation weighting issue, and 60% a modelling issue. I'll probably go through annother pass with Zbrush and re-render some normals. This also means re-rendering the…
In case someone at Valve reads this, here is something I just noticed about the store page. When listing standalone sets, filtering for "show all" (as opposed to showing 20 or 60 items per page) seems to give only partial results. More precisely, filtering for "release : newest first" and "items per page : all" only brings…
I'm starting with TT online in a few weeks. I've had access to the private chat portal and forums for a few months now. The quality of work my soon to be peers are pumping out regularly is fantastic and they are all learning up to date software/workflows. Everyone in chat, which is a fraction of total students, is very…
Hey.. You haven't really asked for critique, but I'll just take that for granted. :P First thing are these corners.. If you don't have a corner piece I wouldn't necessarily show any corner that prominent.. it's quite obvious that it doesn't work simply by the fact that your window glass is bent by like.. 60°... shifting…
I don't want to sound mean or anything but I think you did not capture the essence of the concept. Don't get me wrong your work is stunning and looks very cool but when I compare it to the concept art piece I don't get much of the ressemblance. The concept art elements are made of long thin lines that gives a sense of…
Goal for today : get the hip junction done. My idea for this vehicule's is that the hip and knee for each leg are each powered by a different engine, while the foot and ankle articulations are powered by way of hydrolic actuators. Engine A powers the Hip, but the energy to power the knee has to go from Engine B through the…
Thanks guys! I think though, the kickstarter isn't looking too successful at the moment, but that's 100% our fault for making a boob job of the entire thing. Much more focus on the art would have kicked it to the next level for sure. But with a few fixes from gsep it may still have a chance to go places. I'm 100% sure TOB…
I think it's looking really good but the textures need some work to make good use of the texture space or you could simplify the textures and save a lot of space. What about using a simple stone tile for most of the buildings and then float windows, doors, and big brick trim on planes? Also the algae seems pretty new and…