I don't know either. Try a test! Crappy art is ok, just put 20 copies onscreen and compare stats, between morph and swap. Load times, memory use, framerate.
You can see Geomeric's Enlighten demo that Thomas P. posted running live on a 2014 Samsung Note 10.1 in the feature preview video here - http://youtu.be/tSfakMeW0lw?t=20s
have 24 mb at home , and frankly dont need more than that , only pay 20 euro tho , but still good shit ! Im curious to see how this pans out in Portugal :)
Been working on this for the last two weeks, got the face and the clothing pretty far along. 20 versions later and I'm still struggling with the stylized facial proportions. Eyebrows and lashes are just placeholder.
No clue! lol. I made the reso for 15- 20. Figure it was a safe bet with how many people usually show up that dont say they are coming, or come with other people. Coworkers and what not
How so? That's a matter of design, not processing power. Kind of in line with how level design or AI can be so horrible in some modern games, but superb in 10-20 year old ones.
I could be wrong, but I think it's one of those things that lets you work with an object that has a total of 20 million polygons without exploding, because the main focus is on the current subtool.
Those hand-painted normals on that character are the bomb. Only 10K man-hours? I would have thought it would take 20-30K man hours to to paint a grayscale bumpmap that detailed.
you are the ONLY person complaining. I would say about 20% of my customers are paying more and i've had multiple people pay 200% price. Now go away please.