This is part 2 of our series on MaxScript. I'll cover some simple ways you can start to use maxscript in your every day workflow. Even if you have never touched code before, there are some simple ways you can start using maxscript that will help you automate tasks and remove some of the time wasting steps you have to take…
Wall of text Incoming! This is some of the first documentation Ive written for a project, so if I leave out anything you are curious about, feel free to ask. I am not the type to hoard information and will answer questions to the best I can. During the week I have created some more assets and brought them into UDK. Id…
JesseMoody: I don't think you understand. It's that sort of mentality that is the source of terrorism. Because people think that they can treat animals with such dissregard only because they think they are a lower life form, that we begin to think the same of eachother. The way a person treats an underling says a lot about…
I get the sense that some HR people (& immigration) look at 'not working inhouse' as being unemployed - mainly because its so hard to prove exactly how long you were *actually* working on freelance. If I was to look at it that way, then I've been unemployed for periods of up to 3 years. Tangent: I got over worrying about…
The first thing that jumps out at me when looking at this is that it doesn't seem like there's underlying structure in this guy's face. The general landmarks are there -- eyes, nose, mouth, etc. -- but there's no indication of bones and general structure below the surface to hold them in place. Everything seems to flow…
Subdivision sketch: cylinder details and radial tiling. This write-up looks at matching a cylinder's segment count to radially tiled details. While there are different ways to approach adding these details, the focus here is less about specific modeling operations and more about planning during the block out stage.…
Heres a detailed list of 801 changes. Modeling Snapping: Completely overhauled snapping offers simplified workflow and consolidated feature set. UDIM Workflow: New UDIM support for more easily working with multiple UV tiles. Shatter Command: New tool for dicing up and destroying any model into many small individual pieces.…
The write ups for game art aren't as good or as solid as programming resources. There's a few reasons for it. You always need a visual example for art related terms and descriptions. Game art is constantly changing, things written even 5 years ago can be really out dated. The polycount wiki is a decent place to start, lots…
[ QUOTE ] OTOH, Apple has no competition in thehardware arena, ... As a result, they're slacking off and producing weaker hardware at higher prices. [/ QUOTE ] Apple has plenty of competition in the hardware arena. They just choose to try and lead here, and I think they do awesome as far as design. My Powerbook has shown…
okay this is a general overview of how i was up and modeling in maya in about a day or 2 in my freetime.. probably took about 5 to 6 hours total for me to be up and running. another note is i dont use much of the interface in any art package, i always learn the hotkeys or map them to my liking so the interface never gets…