2. Scripting. I've made a script that would randomly delete non-border edges, and then clean up any verts that were on a straight line, ie not holding together a corner.
tnx guys :) Time for another batch update :D Script i've been working on : http://www.scriptspot.com/3ds-max/scripts/topoproject and some other stuff (OLD->NEW)
I am planning on moving all the constraints to their own section of the plugin (right now they are scripts). When that is done, you will be able to apply scripts after them, for more possibilities!
My maya script is available on gumroad. You can find more info in this thread: http://polycount.com/discussion/172741/dcboolmanager-free-maya-script-for-boolean-modeling#latest
I thought it worked fine in 6, at least that's what they tell me, still in 5.1 here. It's a script, so should work OK. http://www.chuggnut.com/scripts/unwraptools/unwraptools.htm
http://www.creativecrash.com/maya/downloads/scripts-plugins/modeling/curve-tools/c/duplicate-along Not my doing, the winner of the Domwar featured this handy script in his "making of" video
I found this script, and it works find (kinda), but is there a NATIVE function in 3DS Max that does this? I am using 3DS Max 2011. http://www.scriptspot.com/3ds-max/scripts/pivot-2-edge
Hi I'm trying to modify very old sript which I found on highend 3d. It's working fine but that refresh button is very annoying, evertime I have to press refresh button If I do any changes in the quick set settings? //**********************************************************************************//
This is how it should works. :) Now, download this script and use it to write your own. The nethod that is used is verry similar to what I use in some of my scripts.
Check out soulburn scripts it has a great object painter script that blows advanced painter out of the water. Or consider upgrading to max2011 they included a similar function