Objective: Begin work in UE4 * [video] Testing uniform displacement * [video] Testing displacement with spherical mask * [video] Testing displacement with spherical mask and texture set * [video] Added AO slider * added static switch parameter to toggle grayscale or channel packed texture (see below) *experiments include…
Thanks guys! I wanted to explore the complications mixing real footage with CG using iClone, having in mind the possibility to use these tools to develop an animated TV series. I have worked too using green screens including real people in iClone sets and it also shows a lot of possibilities. Bleetz... I totally agree with…
mmm timbits... *setting up a trail with timbits to our website* :D Finally we are able to announce another great 8 week workshop real-time environments with unreal engine with instructor Chiyo Lai. Chiyo Lai has built worlds ranging from lush jungles, gritty military compounds, to fantastic futuristic cities. He studied at…
The offering of placements is really limited. Consider the number of game companies in the UK (around 100 console/pc/handheld developers I'd guess, 200 or so including publishers, flash and mobile games) and then consider the number of game design courses who all use "placement opportunities" as a marketing strategy.…
We are creating an open-world game inspired by cyberpunk, religion, and existentialism, with a strong narrative and a unique setting. The game takes place in Eryndral, a country devastated by the War of the Four Skies in 2046, where nations were forced to merge and society is dominated by corporations controlling…
[ Intro ] We are a small, mostly freelance team of artists, working on a 2.5d hack and slash platforming game. We are currently working on a small demo, proof of concept of our project, before fully announcing our project. We currently are recruiting an environment artist with experience working in unreal engine. Ability…
Looking for an Artist Partner for a Survival RPG (3D/UI/Sound) – Revenue Sharing I am looking for an artist partner for my open-world survival RPG project. I have been developing this game alone for a long time, but to take it to the next level, I need someone who can completely take over the artistic side. This includes…
Hi all, I am a 3D character/prop artist from the UK. I have previously worked with several indie developers on titles such as 'Gods Will Fall' and an untitled stylized fantasy game from the team at Antler Interactive. I have experience with several studios including Sony, Future Games of London and Clever Beans and am…
Were currently looking for a 3D environment artists to create low poly buildings for our 3rd person upcoming mobile title. We require models and textures of various buildings in a modern setting with a fun and vibrant feel about them without looking too cartoony. The work will consist of: Modeling exteriors and interiors…
Hello everyone. I was wondering if there was an in-depth written or video
tutorial on an asset pipeline from 3dsmax to zbrush (including xNormal). I
found some video tutorials on digital tutors but have no access to them because
of having to pay for a monthly subscription (also a demo account doesn’t let me
see them). I am…