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Re: jbUDK Tools -- UDK tools script for Maya
Reply by
passerby
·
Oct 2014
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Unreal Engine
think you just need to explicity define the window size, instead of having it based on the controls size
5 results
Re: Question about creating a new material.
Reply by
passerby
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Sep 2014
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Unreal Engine
the other inputs are enabled or disabled depending on what type of surface you have defined in the material properties.
Re: RTTassist - 3dsmax toolset for RTT automation.
Reply by
SpeCter
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Feb 2011
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Technical Talk
This seems to be sick! When i´m finished with my high and lowpoly i will definately test this out!
5 results
Re: futuristic munitions
Reply by
Port-Seven
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Aug 2016
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Featured Artwork
Just a thought, but maybe having a fingerprint or two in the texture could help define scale for some people.
Re: [Riot Art Contest] Irelia base skin
Reply by
Marzo
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Oct 2014
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Riot Art Contest
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Riot Art Contest - Illustration
Defining the outfit feel, Ionia fashion is harsh on me. Also introducin the weapons and some minor adjustments.
Re: 1911 kustom
Reply by
Kitteh
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Mar 2010
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3D Art Showcase & Critiques
your metal texture has a bit too much crosshatching and defined texture, it kind of looks plasticy
Re: someguns
Reply by
Krazy8
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Jul 2010
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3D Art Showcase & Critiques
I definately like the Yellow Jacket. Its great that you concepted and went all the way through with it.
Re: Sci-fi environment, Concept by Mensaje Pagina Juan
Reply by
Alberto Rdrgz
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Oct 2011
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3D Art Showcase & Critiques
your highpoly doesn't look very 'highpoly' add more sub-divitions and define more detail.
4 results
Re: Warframe has been announced
Reply by
RazorBladder
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May 2012
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General Discussion
Smells like what DarkSector was going to be, characters look very familiar ;] No bad thing, definately interested.
4 results
Re: I got 99 problems..
Reply by
Turoid
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Mar 2010
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3D Art Showcase & Critiques
The quads are defined by triangles. Note that I did not 'triangulated' the model. Just made the triangles of the mesh visible.
3 results
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