It's 2011. Is it even practical to optimize by packing different non-tiled textures into one image for many effects (billboards, decals etc) anymore with today's hardware? What I also want to know is how the performance gain is on portables these days as upposed to separate unique textures used. What about the mipmap edge…
I would say that it looks really clean, you can use some decals to give it a more realistic look, other than that the yellow lights can bring some warm tone to the scene so increase their brightness a bit. Overall its a good job.
Using bevel modifier on your lowpoly is a valid workflow. The downside is mostly the limitation of the modifier. It works well on cubes and simple shapes but will usually fall apart when used on complex objects. It's just a different workflow for different purposes than traditional subd modeling. You can also use a bevel…
A couple of updates here based on the feedback. I reduced the sharpness. Also, it's quite subtle but I removed the dirt layer and added a ground dirt mask for the bottom part of the dumpster body. I also used an anchor to subtract the scratches from the decal and the dirt layers.
Looking awesome, try some more highlights to make things pop :) Maybe add a decal mesh around the buildings to make them look grounded would be cool. Also will these be viewed up close? if not, the panel spacing from a distance may become too noisy.
Thanks for posting this, can't wait to give it a try I love your first example can I ask how you went about using the tiling material with your trim sheet, did you utilise a second UV Channel or the mesh decal feature?
You haven't seen Spongebob Alkogolik? You haven't lived my friend! I'm also glad to seen the Spongebob Decal making a return. As for the design. Outstanding. Great style and design choices from the face to the feet. I hope you are going to pose him.
@Ashervisalis Thanks, man! Update: I created the texture of the shipping container in substance painter and set it up in UE4. I most likely will come back to make some little change or add details with a decal on the shipping container. Any feedback would be much appreciated :)
So here is a video of the ExampleMap.udk this is in game and this issue is really obvious. you can even see the decal on the wall snap in quality as well. I am experiencing the same thing anybody know how to fix this? [ame] http://www.youtube.com/watch?v=Vfj7jRQ6IAk[/ame]
Sure: Its all terrain layers, nothing special. Just POM enabled. No decals yet. In 9h Im back from work, so I'll make texture samples, so you will be able to see what textures Im using. Check thread tommorow.