@artquest Hey there! Wow.., I completely forgot about this post as it's been a while since I wrote this haha. I appreciate your words of wisdom, and I agree a lot with what you wrote. It's understandable though building up a presence online (especially now). That said I do think it's pretty important to have some presence…
I've done that too and can totally recommend it. Not sure I'd want to do it every day because I'm very lazy but it's good for the soul to have a mutt or two around every so often.
Hey guys! I havent post anything too late. Had too much work. So here is the progress. As i said before i decide ti get two renders. Textured ingame and nice clay render from keysot. I made greate work and spent a lot of time cause work with 50kk polys on notebook is hell, such as posing it. Also i made work ver your…
I really like the animations on the wards, but I think the idle animation for the dire is way too short and repetitive. I think it is okay to have that type of animation, but right now it like, look-look-spin. Where I think a more successful animation would be look-stare-look-stare-spin. That way it slows the animation…
This is true, but I'm seeing more and more of the foundry eyeing that market share that autodesk has. They seem to be positioning themselves to take on autodesk. Mari seems to be used quite a bit in film and commericals/anything prerendered. I'm honestly hoping to see some fierce competition between these two companies in…
Really nice meshing and props man ! For the day lighting: perhaps not enough GI at the bottom (far from the window). I 'd put more lights without shadows to fake more GI. For the night scene: it is too contrasted to me, not enough GI here and here...well, there are a lot of candles i mean ;) The only thing that really…
It's looking much better now that you have reworked it and added the additional support brackets and details. I would rotate one of the wheels 30 - 40 degrees so that they do not look like an exact duplicate of one another. Also maybe add a crack/seam to show that the wheel is actually two pieces of wood that were carved…
Minos Yes, I can see it too! I've tried before to add a more blueish main light, but I always lose the warm palette and sweaty mood I want to achieve for this piece :/ I'll not be at home for two weeks, so no big PC with dx11 for udk on it :poly118:. I'm doing a lightning pass right now. I'll try to counter the warm sun…
personally not a fan of the glowing eyes - i feel that it knocks the quality down a peg or two as for the detail, the area around the mouth looks like its melting.. not sure what sort of effect you are trying to get i see that your texture map you gave those spots a white fade, so i really have no idea, its lacking any…
Hahaa! Finally there shall be a reckoning, 'Mr. goes all over the place and helps people improve through crits', lol Love the theme! Can't believe that as you said most of the materials start out as gray scale. I'd love to see a breakdown of that :) Two things that stood out to me on that first shot would be: >the grass…