Form is a new modeling system for 3ds Max that allows to quickly and easily create models. It contains a Form modifier, a Form Sphere helper and a Form Tools script. More here. [ame="https://www.youtube.com/watch?v=wRWAB1DLI4w"]Form 1.0 - Overview - YouTube[/ame]
For the past year or so, I've been working on a Nick Wilde recreation. The model itself was made by YiBoZONE on twitter. My contributions include: * Fur and grooming* New textures* New rig One piece of feedback I consistently get is that the colors of the fur isn't too accurate compared to the movie. Here's a recent…
Hello guys. I have these hair cards uv mapped and set up and I was wondering if there is a way to quickly overlap them so I will not do it by hand. I understand that there is a tool in maya called "Fit UV's", but I can't find it (and I really looked). Thanks in advance.
Would anyone mind quickly converting a ZTL to OBJ for me? I don't have access to Zbrush at the moment but would really like to work on texturing it. I've attached the file and will delete the thread as soon as someone does it. Thanks. https://drive.google.com/file/d/0B-r9fUHPy74sSVZUQ19rLTIwelE/view?usp=sharing
Hey, decided to sign up at last and post something. So i had an idea about roman armor for undying, and i'd like your opinions if you think it's worth the effort/has any chance of being accepted. It's just a concept i threw together quickly and thus is VERY crude:
Hey polycount community! I was wondering if there is a script/tool which allows the user to automatically generate smoothing groups from UVW seams in 3ds max. That should help to quickly bake normalmaps without weird seams. I hope you can help ;) Cheers sebi
Dang, these PNGs take forever to load. You may be missing out on feedback because people are bailing instead of waiting. Some tips on making things load more quickly: https://polycount.com/discussion/172555/waywo-usage/p1
9 year thread necro, lets go I vaguely remember what this was about. Basically if you save your hotkey file, you can open it up and manually edit the hotkeys. The way the hotkey file is formatted puts all hotkeys between <Code> and </Code> block elements, for example <Code>L</Code> So if you know what hotkey you want to…
Haha, NO there isn't! This is just a quickly throw together test scene to be honest to see if I could improve the models or textures. But as someone said they are fairly decent so going on the next step! Thanks for your comment!
Wouldn't be better to move all the contest in the Contest And Challenges section and in a new subsection called "Community Challenges" or something like that? They disappear quickly, like the Weekly Hard Surface Challenge, which is on page 7 now.