We made an effort to make it easy for people to upload images here, partly to help us avoid this kind of problem. If you upload images here in the forum, we will never delete them. You can always edit your posts to remove/update images, whenever you want. I know that doesn't solve it for your external sites, but at least…
Thanks for testing it, Nate! The first thing is probably a bug in how the uploading handles the image. It's hard to tell between "the last image", "this image", and "no image". I got a laugh out of the second issue, because I left the information in there on purpose. I'll make the form clear from now on. :) Good idea; I'll…
Well from what I understand portfolio critique threads are more intended to address the overall presentation/usability factors of your portfolio, whereas for individual pieces you can make a WIP thread for each on and get individual feedback that way, since people hardly wanna critique an entire body of work in one go :)…
My crits would be (i make lists and i can be quite blunt so please don't take offense) * the materials, it is currently one big lump of metal shaped into a capsule. which is making the entire scene one big grey mass. It is a space capsule right? so people floating around would be bashing into stuff all the time, your…
What you definitely should look for is a good reference image first. Your tree doesn't really look like a birch. But it doesn't look bad at all. For the polycount, it all depends of your poly budget. The cheapest version is a plane with the image of a birch. The second cheapest version is two planes with the image of a…
Your models are decent and lit nicely on their own... but they could use at least a really small diorama environment per object. Doesn't need to be complex. For example: The first image of the portfolio piece of the axe could be sticking out on a tree stump, and the tree stump could be surrounded by a small piece of grass…
Fully agree with Adam there. Some good stuff but a little frustrating to navigate. just a couple of things you could easily tweak which would go a long way. 1) As Adam mentioned you want the person viewing your portfolio to land straight at your strongest piece and be instantly amazed. If they want to know more about you…
Haha, welcome to the dark side MM. Yeah, pretty much any time you can minimize the gradiations in your normal map, you'll minimize smoothing errors, even with a totally synced normal map pipeline. When you throw texture compression into the mix its even worse. Basically what is covered in this thread:…
Ahoy I'd recommend you put the focus on your work, as your portrait stuff is really strong, and really trim down the rest of the site. Keep it simple with your links at the top, as you have now, fewer images in layout (personally I'd go with no images) and make the images of you work a lot larger. Consider using something…
First thing I need to do illustration: documentation. I have downloaded all the new splash and begin to analyze the characters: I need in the illustration Nami is performing an action, invoking an attack. In most images of Riot, you can see glimpses and images making movement. Currently I have 3 images in mind, I want to…