There is a way to do it, with material editor in 3dsmax and exporting with a path and folder, should be fine like that, it should also export the .mtl file for max to read the textures and all that jazz.
SO amazing, Loved the style of the game, and Im in love with your clay renders. My inspiration folder just got some new friends, thank you for sharing!
Yeah, and it especially becomes problematic if you're also using .OBJ as a high-poly file for baking in Xnormal or something. Then you've got a mess.....even with well-organized folders
rmunday, you need to put the file in your public folder, then click the file and then at the top, click copy public link. thats the link you share for people to see
kickstarting my inspiration folder. my imagination wants to sleep in a Blubber Buster world so it can spend dream time basking in yer beeyootiful color pallets.